# \#mousemove

**URL:** https://discourse.threejs.org/tag/mousemove/1432.md

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## [How to create mouse interaction for particles (PointsMaterial) so that the mouse movement distorts shape of object](https://discourse.threejs.org/t/how-to-create-mouse-interaction-for-particles-pointsmaterial-so-that-the-mouse-movement-distorts-shape-of-object/71272)

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**Author:** [@TommyWolfheart](https://discourse.threejs.org/u/TommyWolfheart)\
**Replies:** 4\
**Last updated:** [September 28, 2024, 1:10pm UTC](https://discourse.threejs.org/t/how-to-create-mouse-interaction-for-particles-pointsmaterial-so-that-the-mouse-movement-distorts-shape-of-object/71272 "2024-09-28T13:10:16Z")

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Hi. I’m a bit stuck. I am trying to create an effect where on moving the mouse over some particles, the movement distorts the shape of the object the particles are creating something like a combination of this and this .…

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## [State.pointer not working correctly inside R3F renderTexture / useAspect](https://discourse.threejs.org/t/state-pointer-not-working-correctly-inside-r3f-rendertexture-useaspect/60308)

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**Author:** [@Gandarufuuu](https://discourse.threejs.org/u/Gandarufuuu)\
**Replies:** 5\
**Last updated:** [May 21, 2024, 6:04pm UTC](https://discourse.threejs.org/t/state-pointer-not-working-correctly-inside-r3f-rendertexture-useaspect/60308 "2024-05-21T18:04:04Z")

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Hi all, to achieve a Cover-Effect similar to CSS, my main Scene consists of a full-screen plane, onto which I’m rendering another scene (SceneA). The plane’s scale is set via drei’s useAspect. \<mesh scale={scale}\>…

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## [Make only eyes move with (look at) the mouse cursor](https://discourse.threejs.org/t/make-only-eyes-move-with-look-at-the-mouse-cursor/61166)

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**Author:** [@Jason](https://discourse.threejs.org/u/Jason)\
**Replies:** 5\
**Last updated:** [February 6, 2024, 9:17pm UTC](https://discourse.threejs.org/t/make-only-eyes-move-with-look-at-the-mouse-cursor/61166 "2024-02-06T21:17:40Z")

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Greetings again! I would like to make eyes look at the mouse cursor. (not the whole head or eyes but only eye pupils) Like this example: Should I modify the existing model and add two eye objects in it? Or ma…

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## [How to correctly resize sphere using mouse drag](https://discourse.threejs.org/t/how-to-correctly-resize-sphere-using-mouse-drag/58892)

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**Author:** [@tiffytaff0898](https://discourse.threejs.org/u/tiffytaff0898)\
**Replies:** 3\
**Last updated:** [December 5, 2023, 3:37am UTC](https://discourse.threejs.org/t/how-to-correctly-resize-sphere-using-mouse-drag/58892 "2023-12-05T03:37:49Z")

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Hello everyone! I am trying to scale a sphere based on mouse drag. In my current implementation I can resize the sphere just fine. However there are some issues with the direction in which the scaling takes place. I wan…

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## [Is there any way to limit rotation of GLTFLoader without influencing onmousemove function?](https://discourse.threejs.org/t/is-there-any-way-to-limit-rotation-of-gltfloader-without-influencing-onmousemove-function/49899)

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**Author:** [@duc\_the](https://discourse.threejs.org/u/duc_the)\
**Replies:** 3\
**Last updated:** [April 6, 2023, 9:18am UTC](https://discourse.threejs.org/t/is-there-any-way-to-limit-rotation-of-gltfloader-without-influencing-onmousemove-function/49899 "2023-04-06T09:18:39Z")

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Hi everyone, I’m justing getting started with three.js and practicing on the cube. I would like to ask for help for my problem. Basically, it has two things: Cube has to rotate following mouse’s movement Cube only ro…
