# \#modeling

**URL:** https://discourse.threejs.org/tag/modeling/65.md

[Latest](https://discourse.threejs.org/latest.md) · [Categories](https://discourse.threejs.org/categories.md) · [Tags](https://discourse.threejs.org/tags.md)

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## [Tinypoly: a low-poly 3D editor built with three.js](https://discourse.threejs.org/t/tinypoly-a-low-poly-3d-editor-built-with-three-js/93521)

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**Author:** [@dngadelha](https://discourse.threejs.org/u/dngadelha)\
**Replies:** 0\
**Last updated:** [August 15, 2026, 4:45pm UTC](https://discourse.threejs.org/t/tinypoly-a-low-poly-3d-editor-built-with-three-js/93521 "2026-08-15T16:45:43Z")

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Hello everyone! I have been working on an independent project called Tinypoly for a while now. It is a full 3D modeling and texturing editor built with three.js, running entirely in the browser. The idea is simple: open…

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## [\[Paid\] Optimize real estate project for web](https://discourse.threejs.org/t/paid-optimize-real-estate-project-for-web/92675)

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**Author:** [@cc\_sl](https://discourse.threejs.org/u/cc_sl)\
**Replies:** 3\
**Last updated:** [July 15, 2026, 4:25pm UTC](https://discourse.threejs.org/t/paid-optimize-real-estate-project-for-web/92675 "2026-07-15T16:25:57Z")

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I am searching for a Blender technical artist / real-time 3D optimization artist to optimize an existing high-complexity real estate scene for WebGPU-based Three.js delivery using GLB. The Three.js/WebGPU pipeline is al…

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## [Hiring | Technical 3D Artist](https://discourse.threejs.org/t/hiring-technical-3d-artist/87173)

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**Author:** [@Mujtaba](https://discourse.threejs.org/u/Mujtaba)\
**Replies:** 2\
**Last updated:** [October 14, 2025, 3:41pm UTC](https://discourse.threejs.org/t/hiring-technical-3d-artist/87173 "2025-10-14T15:41:13Z")

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Company Description Klik Games, a TikTok for Games, instead of videos you swipe and play short games, made by other users using our game engine enabled by AI, allowing anyone to create their own games and interactive ex…

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## [Making the scene more realistic](https://discourse.threejs.org/t/making-the-scene-more-realistic/61051)

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**Author:** [@Jason\_Maximilian](https://discourse.threejs.org/u/Jason_Maximilian)\
**Replies:** 7\
**Last updated:** [February 10, 2024, 4:45pm UTC](https://discourse.threejs.org/t/making-the-scene-more-realistic/61051 "2024-02-10T16:45:54Z")

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Hello, i just created a kitchen with a 3d models that i got from skitchfab, then i imported the models in the scene, and added some lights, but the models are not looking realistic, any tips to how we can make the kitche…

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## [How to implement editable faces with push/pull behavior like SketchUp or Coohom in Three.js?](https://discourse.threejs.org/t/how-to-implement-editable-faces-with-push-pull-behavior-like-sketchup-or-coohom-in-three-js/85460)

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**Author:** [@Parisa\_Shahbazi](https://discourse.threejs.org/u/Parisa_Shahbazi)\
**Replies:** 2\
**Last updated:** [July 24, 2025, 4:00pm UTC](https://discourse.threejs.org/t/how-to-implement-editable-faces-with-push-pull-behavior-like-sketchup-or-coohom-in-three-js/85460 "2025-07-24T16:00:30Z")

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Hi everyone, I’m trying to implement a feature in Three.js similar to the Push/Pull tool in SketchUp (or the face extrusion tool in Coohom), where a user can click on a face of a 3D box, see a draggable arrow appear, an…

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## [Geometry with three inclined planes](https://discourse.threejs.org/t/geometry-with-three-inclined-planes/72405)

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**Author:** [@Delshire](https://discourse.threejs.org/u/Delshire)\
**Replies:** 1\
**Last updated:** [October 4, 2024, 8:01pm UTC](https://discourse.threejs.org/t/geometry-with-three-inclined-planes/72405 "2024-10-04T20:01:45Z")

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I’m trying to model the front part of a vehicle in threejs which has three inclined planes, one at the front and two oblique ones at each side: Top view Iso view It’s easy to model the front-middle part extruding …

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## ["Name" of this 3D modeling problem](https://discourse.threejs.org/t/name-of-this-3d-modeling-problem/58829)

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**Author:** [@andymel](https://discourse.threejs.org/u/andymel)\
**Replies:** 7\
**Last updated:** [December 6, 2023, 7:15pm UTC](https://discourse.threejs.org/t/name-of-this-3d-modeling-problem/58829 "2023-12-06T19:15:14Z")

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Hi, Context / existing app I am currently building an editor to shape the geometry of one single closed volume (a closed model of a room for acoustic calculations). The user starts by drawing the floor and entering a h…

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## [2D Sketcher using Three.js](https://discourse.threejs.org/t/2d-sketcher-using-three-js/55583)

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**Author:** [@Prerna\_Mohan](https://discourse.threejs.org/u/Prerna_Mohan)\
**Replies:** 2\
**Last updated:** [September 1, 2023, 8:25pm UTC](https://discourse.threejs.org/t/2d-sketcher-using-three-js/55583 "2023-09-01T20:25:17Z")

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I want to create an application similar to this JSketcher. https://web-cad.org/sketcher.html Any ideas how can this be created using Three.js?

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## [Are quads or ngons better for performance](https://discourse.threejs.org/t/are-quads-or-ngons-better-for-performance/47676)

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**Author:** [@malqanis](https://discourse.threejs.org/u/malqanis)\
**Replies:** 3\
**Last updated:** [February 6, 2023, 3:35am UTC](https://discourse.threejs.org/t/are-quads-or-ngons-better-for-performance/47676 "2023-02-06T03:35:34Z")

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I recently started learning modelling so I can import it for my ThreeJS project, so I was wondering is it better for performance to use n-gons or to use quads to model object?

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## [Modeling avatar (Newbie frenchspeaker)](https://discourse.threejs.org/t/modeling-avatar-newbie-frenchspeaker/44147)

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**Author:** [@Newplayer](https://discourse.threejs.org/u/Newplayer)\
**Replies:** 8\
**Last updated:** [October 31, 2022, 4:07pm UTC](https://discourse.threejs.org/t/modeling-avatar-newbie-frenchspeaker/44147 "2022-10-31T16:07:15Z")

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Hello world :sweat\_smile: I am new to threejs (https://mylalao.com)… there is a lot job to do but i might have to start somewhere. have a question to kindly guy who could answer, do you create your models directly with …

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## [Envmap stretch problem](https://discourse.threejs.org/t/envmap-stretch-problem/40287)

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**Author:** [@kamilkunt](https://discourse.threejs.org/u/kamilkunt)\
**Replies:** 1\
**Last updated:** [July 13, 2022, 10:59am UTC](https://discourse.threejs.org/t/envmap-stretch-problem/40287 "2022-07-13T10:59:24Z")

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I want to create realistic faucet but have a problem on envmap. Envmap not looks like seamless. I t is looks like each part have yourown envmap. Also faucet body envmap stretch much than bottom or top side. How can I cre…

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## [Showing equipment on character](https://discourse.threejs.org/t/showing-equipment-on-character/38905)

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**Author:** [@Michel\_HH](https://discourse.threejs.org/u/Michel_HH)\
**Replies:** 3\
**Last updated:** [June 6, 2022, 10:01am UTC](https://discourse.threejs.org/t/showing-equipment-on-character/38905 "2022-06-06T10:01:16Z")

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Hi everyone! I tried to prepare a nice jsfiddle but can’t make it work because I don’t know where to host the model files without getting an cors error. So here is the code, but it doesn’t display anything. I am using …

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## [How would one bake an object's material into a mappable image?](https://discourse.threejs.org/t/how-would-one-bake-an-objects-material-into-a-mappable-image/30004)

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**Author:** [@CodyJasonBennett](https://discourse.threejs.org/u/CodyJasonBennett)\
**Replies:** 1\
**Last updated:** [September 20, 2021, 4:51pm UTC](https://discourse.threejs.org/t/how-would-one-bake-an-objects-material-into-a-mappable-image/30004 "2021-09-20T16:51:58Z")

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I understand there’s no baking workflow in three, but I’m curious as to how one would work. This would be particularly useful for supporting ShaderMaterial in GLTFExporter. I thought this would be as simple as rendering…

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## [Car Hanging in the HDRI background. Unable to ground it in Y Axis](https://discourse.threejs.org/t/car-hanging-in-the-hdri-background-unable-to-ground-it-in-y-axis/29555)

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**Author:** [@pradeepselva](https://discourse.threejs.org/u/pradeepselva)\
**Replies:** 4\
**Last updated:** [September 7, 2021, 3:35pm UTC](https://discourse.threejs.org/t/car-hanging-in-the-hdri-background-unable-to-ground-it-in-y-axis/29555 "2021-09-07T15:35:08Z")

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Hi There, I imported car models in to my scenes and used a HDRI background image to showcase as if the cars are in a showroom. But the cars are hanging in the air and not able to ground them in Y Axis. The ground seems…

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## [\[Help\] How to split 3d model to separated parts?](https://discourse.threejs.org/t/help-how-to-split-3d-model-to-separated-parts/4479)

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**Author:** [@maxsurgai](https://discourse.threejs.org/u/maxsurgai)\
**Replies:** 2\
**Last updated:** [June 11, 2021, 2:27am UTC](https://discourse.threejs.org/t/help-how-to-split-3d-model-to-separated-parts/4479 "2021-06-11T02:27:54Z")

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Hi guys! I’m looking on how I can split imported object (FBX) to array of separated objects. I’m newby in graphic, so I’ll be really grateful for your patience and help!

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## [Textures mesh transparent parts](https://discourse.threejs.org/t/textures-mesh-transparent-parts/27004)

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**Author:** [@Karbust](https://discourse.threejs.org/u/Karbust)\
**Replies:** 3\
**Last updated:** [June 8, 2021, 8:27am UTC](https://discourse.threejs.org/t/textures-mesh-transparent-parts/27004 "2021-06-08T08:27:40Z")

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Hello, This is my first time ThreeJS, I’ve just been following tutorials and problems on github, stackoverflow and here. I’m doing this site for a game that will display all the weapons and armors, but I’m coming acros…

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## [Red spots in car model.gltf](https://discourse.threejs.org/t/red-spots-in-car-model-gltf/26625)

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**Author:** [@CrazyMadCookie](https://discourse.threejs.org/u/CrazyMadCookie)\
**Replies:** 4\
**Last updated:** [May 26, 2021, 3:30pm UTC](https://discourse.threejs.org/t/red-spots-in-car-model-gltf/26625 "2021-05-26T15:30:23Z")

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I have a problem with this model. After I load it it has red spots on it. Any idea how I can fix it? //code const loader = new GLTFLoader(); loader.load(’…/assets/scene.gltf’, function( model ) { const loadedMod…

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## [How to make a Bookcase](https://discourse.threejs.org/t/how-to-make-a-bookcase/2932)

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**Author:** [@Ricardo\_Rodrigues](https://discourse.threejs.org/u/Ricardo_Rodrigues)\
**Replies:** 15\
**Last updated:** [May 24, 2021, 6:06pm UTC](https://discourse.threejs.org/t/how-to-make-a-bookcase/2932 "2021-05-24T18:06:05Z")

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The goal is create a bookcase like dat, \[aaa\]. How can i create dat? we need to put some box in the book case too, but i have no idea how to do the bookcase.

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## [Large lagging on mouse movement with SketchUp Dae model](https://discourse.threejs.org/t/large-lagging-on-mouse-movement-with-sketchup-dae-model/26554)

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**Author:** [@mlelyakan](https://discourse.threejs.org/u/mlelyakan)\
**Replies:** 1\
**Last updated:** [May 24, 2021, 8:14am UTC](https://discourse.threejs.org/t/large-lagging-on-mouse-movement-with-sketchup-dae-model/26554 "2021-05-24T08:14:06Z")

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Hi Dear Experts, I’ve designed a 3D model in SketchUp and I didn’t use any texture. I’m faced with an issue related with lagging on mouse move and rotate process. When I exported the model by Dae format and imported to …

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## [Is it common to use 3D Primitives?](https://discourse.threejs.org/t/is-it-common-to-use-3d-primitives/26443)

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**Author:** [@kswope](https://discourse.threejs.org/u/kswope)\
**Replies:** 4\
**Last updated:** [May 20, 2021, 6:56am UTC](https://discourse.threejs.org/t/is-it-common-to-use-3d-primitives/26443 "2021-05-20T06:56:40Z")

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Because all I really see are demos and toy apps I’m curious whether its common in more “pro” apps to use primitives such as BoxGeometry, PlaneGeometry, etc? In other words, is it common to ponder over the primitive comp…

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## [What can I use for modeling](https://discourse.threejs.org/t/what-can-i-use-for-modeling/23703)

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**Author:** [@Ali\_USTUNEL1](https://discourse.threejs.org/u/Ali_USTUNEL1)\
**Replies:** 5\
**Last updated:** [February 23, 2021, 11:09am UTC](https://discourse.threejs.org/t/what-can-i-use-for-modeling/23703 "2021-02-23T11:09:08Z")

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Which programs can I use for 3d object modeling with Three js? sketchup, blender what i know now. but exp can I model a bike realistically from start to finish and use it with the threeJs? Can you make tutorials or res…

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## [Great tutorial series to author gltf models on Blender](https://discourse.threejs.org/t/great-tutorial-series-to-author-gltf-models-on-blender/19230)

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**Author:** [@Srinivas\_Prabhu](https://discourse.threejs.org/u/Srinivas_Prabhu)\
**Replies:** 0\
**Last updated:** [September 29, 2020, 4:51pm UTC](https://discourse.threejs.org/t/great-tutorial-series-to-author-gltf-models-on-blender/19230 "2020-09-29T16:51:03Z")

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Hello all, After doing a bunch of Blender courses on Udemy, I was disappointed that none of the tutorials there actually explained the creation of gltf compatible materials that I could use on three.js. Whenever I creat…

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## [Add edge on a face of mesh](https://discourse.threejs.org/t/add-edge-on-a-face-of-mesh/20545)

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**Author:** [@waverider404](https://discourse.threejs.org/u/waverider404)\
**Replies:** 3\
**Last updated:** [November 10, 2020, 8:44pm UTC](https://discourse.threejs.org/t/add-edge-on-a-face-of-mesh/20545 "2020-11-10T20:44:23Z")

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Hello there, I am creating a 3d modeling editor, and I need pointers on how to draw edge on a selected face of a geometry. This splits the face into sub facets like this

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## [How to create the mesh from webgl\_buffergeometry\_drawrange 2 in C4D?](https://discourse.threejs.org/t/how-to-create-the-mesh-from-webgl-buffergeometry-drawrange-2-in-c4d/9784)

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**Author:** [@Syadza](https://discourse.threejs.org/u/Syadza)\
**Replies:** 0\
**Last updated:** [September 21, 2019, 9:20am UTC](https://discourse.threejs.org/t/how-to-create-the-mesh-from-webgl-buffergeometry-drawrange-2-in-c4d/9784 "2019-09-21T09:20:21Z")

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Hello guys, I am a really super beginner in threejs and as I looked through the examples in the website, i found this: https://threejs.org/examples/?q=buffer#webgl\_buffergeometry\_drawrange I am good at 3d modelling in b…

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## [Modelling Tools and their usability for THREE](https://discourse.threejs.org/t/modelling-tools-and-their-usability-for-three/9205)

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**Author:** [@Fyrestar](https://discourse.threejs.org/u/Fyrestar)\
**Replies:** 11\
**Last updated:** [September 4, 2019, 2:06am UTC](https://discourse.threejs.org/t/modelling-tools-and-their-usability-for-three/9205 "2019-09-04T02:06:42Z")

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This is what most beginners struggle with, thanks to glTF we have a much better format which works for most features. Still a lot tools don’t support it or like in my case, i would have to upgrade with about $1000 to the…

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## [Best Practise: Hide 3D Models, so no one can download and reuse this models](https://discourse.threejs.org/t/best-practise-hide-3d-models-so-no-one-can-download-and-reuse-this-models/5679)

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**Author:** [@TiMeJuMp](https://discourse.threejs.org/u/TiMeJuMp)\
**Replies:** 2\
**Last updated:** [January 10, 2019, 4:28pm UTC](https://discourse.threejs.org/t/best-practise-hide-3d-models-so-no-one-can-download-and-reuse-this-models/5679 "2019-01-10T16:28:49Z")

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Hello, I have a question about obfuscating the path to the OBJ source file. Since we want to display 3D graphics of our customers, but want to prevent these graphics from being stolen or used by others, I am now lookin…

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## [Mixamo adding a weapon to character](https://discourse.threejs.org/t/mixamo-adding-a-weapon-to-character/5479)

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**Author:** [@baronwatts](https://discourse.threejs.org/u/baronwatts)\
**Replies:** 2\
**Last updated:** [December 26, 2018, 1:57pm UTC](https://discourse.threejs.org/t/mixamo-adding-a-weapon-to-character/5479 "2018-12-26T13:57:31Z")

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Does anyone know how to add a weapon to an animated mixamo mesh? I added a weapon to my character in Blender and it plays fine but when I export it as a .glb and try to play the animation in Three.js the weapon just stay…

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## [Y\_UP and Z\_UP bounding box issues](https://discourse.threejs.org/t/y-up-and-z-up-bounding-box-issues/5356)

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**Author:** [@Carlisle\_Printing](https://discourse.threejs.org/u/Carlisle_Printing)\
**Replies:** 1\
**Last updated:** [December 14, 2018, 5:05pm UTC](https://discourse.threejs.org/t/y-up-and-z-up-bounding-box-issues/5356 "2018-12-14T17:05:28Z")

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I have a file exported from rhino 3d and converted to gltf and then displayed in threejs. It appears as though Rhino is using Z\_UP and three has it’s axis defined as Y\_UP. So if my gltf file has a Z\_UP axis set in the …

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## [Interactive building with editable dimensions?](https://discourse.threejs.org/t/interactive-building-with-editable-dimensions/1758)

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**Author:** [@Dennis](https://discourse.threejs.org/u/Dennis)\
**Replies:** 4\
**Last updated:** [November 29, 2018, 4:07am UTC](https://discourse.threejs.org/t/interactive-building-with-editable-dimensions/1758 "2018-11-29T04:07:47Z")

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Hi I’m new to three.js. I’m working to build a 3d building for a client where visitors can design a metal pole building. What is the best geometry to use for It. I’ve thought of each wall and roof face being separate so …

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## [Three.js and hair in fbx characters](https://discourse.threejs.org/t/three-js-and-hair-in-fbx-characters/4018)

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**Author:** [@Markus1](https://discourse.threejs.org/u/Markus1)\
**Replies:** 1\
**Last updated:** [September 5, 2018, 10:04am UTC](https://discourse.threejs.org/t/three-js-and-hair-in-fbx-characters/4018 "2018-09-05T10:04:39Z")

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Hello A basic question about hair in three.js with the newest fbx-loader and a fbx-character with hair… What is basically possible in threes with hair and fbx and what is not possible? Which is the best effort to get …

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