# \#model

**URL:** https://discourse.threejs.org/tag/model/1217.md

[Latest](https://discourse.threejs.org/latest.md) · [Categories](https://discourse.threejs.org/categories.md) · [Tags](https://discourse.threejs.org/tags.md)

---

## [Is there some solution to this visualization issue?](https://discourse.threejs.org/t/is-there-some-solution-to-this-visualization-issue/73561)

<div class="topic-metadata">

**Author:** [@Swapnil](https://discourse.threejs.org/u/Swapnil)\
**Replies:** 4\
**Last updated:** [November 9, 2024, 10:58pm UTC](https://discourse.threejs.org/t/is-there-some-solution-to-this-visualization-issue/73561 "2024-11-09T22:58:56Z")

</div>

Do visualizing 3D objects near or far w.r.t perspective camera can affect a sphere’s shape ? I have created few spheres of radius 1 and 0.5 at the beginning and as per requirement I am controlling the size of spheres fr…

---

## [Properly animate rotation with GSAP](https://discourse.threejs.org/t/properly-animate-rotation-with-gsap/70616)

<div class="topic-metadata">

**Author:** [@aka\_lux](https://discourse.threejs.org/u/aka_lux)\
**Replies:** 2\
**Last updated:** [September 13, 2024, 11:32pm UTC](https://discourse.threejs.org/t/properly-animate-rotation-with-gsap/70616 "2024-09-13T23:32:19Z")

</div>

Hi everyone, I have a problem, basically I wanted to create a smooth transition between the current rotation of a model and another rotation. Problem is that the direction of the rotation is really ugly, it basically goe…

---

## [Set origin at center of model](https://discourse.threejs.org/t/set-origin-at-center-of-model/70507)

<div class="topic-metadata">

**Author:** [@aka\_lux](https://discourse.threejs.org/u/aka_lux)\
**Replies:** 4\
**Last updated:** [September 10, 2024, 8:41am UTC](https://discourse.threejs.org/t/set-origin-at-center-of-model/70507 "2024-09-10T08:41:19Z")

</div>

I recently imported one of my model into the Three js canvas as a GLTF file. I worked it on blender and the origin was where it should be, but in Three js it’s not, it’s really away from where it should be and it’s messi…

---

## [Reset useGLTF / 3D-Model](https://discourse.threejs.org/t/reset-usegltf-3d-model/67870)

<div class="topic-metadata">

**Author:** [@Nicolas.Bopp](https://discourse.threejs.org/u/Nicolas.Bopp)\
**Replies:** 2\
**Last updated:** [July 9, 2024, 4:54pm UTC](https://discourse.threejs.org/t/reset-usegltf-3d-model/67870 "2024-07-09T16:54:10Z")

</div>

Hello everyone, I’m currently trying to apply a transformation to a 3D model. Whenever the data value changes, the data should be reloaded so the new transformation can be applied. The first time I load the model, it l…

---

## [Artifact/Error with transparent 3D model](https://discourse.threejs.org/t/artifact-error-with-transparent-3d-model/67675)

<div class="topic-metadata">

**Author:** [@Nicolas.Bopp](https://discourse.threejs.org/u/Nicolas.Bopp)\
**Replies:** 2\
**Last updated:** [July 8, 2024, 4:55pm UTC](https://discourse.threejs.org/t/artifact-error-with-transparent-3d-model/67675 "2024-07-08T16:55:51Z")

</div>

Hello everyone I’m working with a 3D model, but when I try to make the model transparent, strange errors appear (see images 1 & 2). Many small triangles form within the model and it looks different depending on how you …

---

## [Clipping Plane doesn’t work after material change](https://discourse.threejs.org/t/clipping-plane-doesn-t-work-after-material-change/67388)

<div class="topic-metadata">

**Author:** [@Fizzy](https://discourse.threejs.org/u/Fizzy)\
**Replies:** 2\
**Last updated:** [July 8, 2024, 3:20pm UTC](https://discourse.threejs.org/t/clipping-plane-doesn-t-work-after-material-change/67388 "2024-07-08T15:20:23Z")

</div>

Hello again, I feel as though this problem is simple but I am missing something. After I update my model’s material the clipping plane no longer has any effect on it. The clipping plane was affective before the change b…

---

## [Transform/Morph defined Points in 3D Model to dynamic Datapoints](https://discourse.threejs.org/t/transform-morph-defined-points-in-3d-model-to-dynamic-datapoints/66717)

<div class="topic-metadata">

**Author:** [@Nicolas.Bopp](https://discourse.threejs.org/u/Nicolas.Bopp)\
**Replies:** 1\
**Last updated:** [June 12, 2024, 4:17pm UTC](https://discourse.threejs.org/t/transform-morph-defined-points-in-3d-model-to-dynamic-datapoints/66717 "2024-06-12T16:17:32Z")

</div>

Hello everyone, I’m working with a 3D model I found on Sketchfab (Link) and need some guidance on how to adjust it effectively. The model has four specific points I want to align; these are currently marked in purple wi…

---

## [Rotate model and show specific mesh into camera | screenshot](https://discourse.threejs.org/t/rotate-model-and-show-specific-mesh-into-camera-screenshot/65629)

<div class="topic-metadata">

**Author:** [@Parisa\_Shahbazi](https://discourse.threejs.org/u/Parisa_Shahbazi)\
**Replies:** 1\
**Last updated:** [May 16, 2024, 12:58pm UTC](https://discourse.threejs.org/t/rotate-model-and-show-specific-mesh-into-camera-screenshot/65629 "2024-05-16T12:58:31Z")

</div>

Hi guys, I want to produce some icons of my 3d model’s meshes. At first, the model should be fit to view (should be zoomed as large as possible in canvas (fit to view). this is a canvas for preview Then I make the…

---

## [TypeError: Cannot read properties of undefined (reading ‘fetchStack’) when loading .glb model with Three.js and Vite](https://discourse.threejs.org/t/typeerror-cannot-read-properties-of-undefined-reading-fetchstack-when-loading-glb-model-with-three-js-and-vite/64562)

<div class="topic-metadata">

**Author:** [@vtroitio](https://discourse.threejs.org/u/vtroitio)\
**Replies:** 3\
**Last updated:** [April 26, 2024, 9:06am UTC](https://discourse.threejs.org/t/typeerror-cannot-read-properties-of-undefined-reading-fetchstack-when-loading-glb-model-with-three-js-and-vite/64562 "2024-04-26T09:06:17Z")

</div>

I’m working on a project using Vite, Three.js and Bootstrap where I’m trying to load a .glb model. My project structure is as follows: my-project/ ├── public/ │ ├── models/ │ │ └── Flamingo.glb ├── src/ │ ├── js…

---

## [How get exact lighting and quality in threejs](https://discourse.threejs.org/t/how-get-exact-lighting-and-quality-in-threejs/62239)

<div class="topic-metadata">

**Author:** [@Deepak\_Saini](https://discourse.threejs.org/u/Deepak_Saini)\
**Replies:** 6\
**Last updated:** [March 15, 2024, 9:52am UTC](https://discourse.threejs.org/t/how-get-exact-lighting-and-quality-in-threejs/62239 "2024-03-15T09:52:31Z")

</div>

I am recreating a website in which i need the same quality as of the reference website, but am unable to achieve that quality with threejs lighting and environments. Can anyone help out with this issue? Also there is som…

---

## [I am removing some specific meshes from the model](https://discourse.threejs.org/t/i-am-removing-some-specific-meshes-from-the-model/59650)

<div class="topic-metadata">

**Author:** [@Deepak\_Saini](https://discourse.threejs.org/u/Deepak_Saini)\
**Replies:** 2\
**Last updated:** [December 26, 2023, 1:53pm UTC](https://discourse.threejs.org/t/i-am-removing-some-specific-meshes-from-the-model/59650 "2023-12-26T13:53:31Z")

</div>

I am removing some specific meshes from the model, but it gives error :- Am doing this this.bike.traverse((child) =\> { if (child instanceof THREE.Mesh) { if (child.name === "polySurface1") { child.material.…

---

## [Why applied texture is stretched on loaded model?](https://discourse.threejs.org/t/why-applied-texture-is-stretched-on-loaded-model/58248)

<div class="topic-metadata">

**Author:** [@marko](https://discourse.threejs.org/u/marko)\
**Replies:** 7\
**Last updated:** [November 18, 2023, 11:48pm UTC](https://discourse.threejs.org/t/why-applied-texture-is-stretched-on-loaded-model/58248 "2023-11-18T23:48:48Z")

</div>

Hi, could someone please explain me how to get non-stretched texture on the loaded model? Here is a live demo threejs wood texture model - CodeSandbox I tried woodtexture.wrapS = woodtexture.wrapT = THREE.RepeatWrappin…

---

## [How can I fit a 3D model within the bounding area of an orthographic camera?](https://discourse.threejs.org/t/how-can-i-fit-a-3d-model-within-the-bounding-area-of-an-orthographic-camera/56734)

<div class="topic-metadata">

**Author:** [@Sheraz\_Siddiqui](https://discourse.threejs.org/u/Sheraz_Siddiqui)\
**Replies:** 1\
**Last updated:** [October 7, 2023, 1:52pm UTC](https://discourse.threejs.org/t/how-can-i-fit-a-3d-model-within-the-bounding-area-of-an-orthographic-camera/56734 "2023-10-07T13:52:17Z")

</div>

I have a 3D model, and I want to display it similarly to the sample image below on mobile devices with different aspect ratios. What should be the right approach to achieve this using an orthographic camera?

---

## [Is that possible to change grouping layers base on texture file we have?](https://discourse.threejs.org/t/is-that-possible-to-change-grouping-layers-base-on-texture-file-we-have/51155)

<div class="topic-metadata">

**Author:** [@real\_my](https://discourse.threejs.org/u/real_my)\
**Replies:** 1\
**Last updated:** [May 4, 2023, 9:50am UTC](https://discourse.threejs.org/t/is-that-possible-to-change-grouping-layers-base-on-texture-file-we-have/51155 "2023-05-04T09:50:22Z")

</div>

Hey i am trying to figure out in three js for avatar creation but focus on cloth Let say i have cloth which has buttons, front pocket and collar So user can choose the option of buttons options, pocket options and coll…

---

## [Gltf model and raycaster](https://discourse.threejs.org/t/gltf-model-and-raycaster/49606)

<div class="topic-metadata">

**Author:** [@Marci](https://discourse.threejs.org/u/Marci)\
**Replies:** 4\
**Last updated:** [March 26, 2023, 8:56pm UTC](https://discourse.threejs.org/t/gltf-model-and-raycaster/49606 "2023-03-26T20:56:07Z")

</div>

Hello. I know that this problem has already been solved on the forum, but I haven’t found the right answer for me. I’m trying to display the points after passing the cursor over the object. It works with “cube”, but di…

---

## [Copying Mixamo's animation to another model with same naming hierarchy](https://discourse.threejs.org/t/copying-mixamos-animation-to-another-model-with-same-naming-hierarchy/46532)

<div class="topic-metadata">

**Author:** [@kreysix](https://discourse.threejs.org/u/kreysix)\
**Replies:** 4\
**Last updated:** [January 5, 2023, 11:50am UTC](https://discourse.threejs.org/t/copying-mixamos-animation-to-another-model-with-same-naming-hierarchy/46532 "2023-01-05T11:50:05Z")

</div>

I am trying to copy a mixamo model’s animation to another model with same hierarchy. Now this model also has WASD movement controls. The animation and movement works great if we run the original model. But if i copy th…

---

## [How to create a multiplayer game](https://discourse.threejs.org/t/how-to-create-a-multiplayer-game/46502)

<div class="topic-metadata">

**Author:** [@kreysix](https://discourse.threejs.org/u/kreysix)\
**Replies:** 1\
**Last updated:** [January 4, 2023, 12:45pm UTC](https://discourse.threejs.org/t/how-to-create-a-multiplayer-game/46502 "2023-01-04T12:45:39Z")

</div>

How can i create a multiplayer game, wherein multiple users are there with their respective 3D models(constant for now) with WASD controls. And all those model’s position should be in sync with everyone? Thanks!

---

## [How to clone a model and change color respectively?](https://discourse.threejs.org/t/how-to-clone-a-model-and-change-color-respectively/46450)

<div class="topic-metadata">

**Author:** [@delongjs](https://discourse.threejs.org/u/delongjs)\
**Replies:** 6\
**Last updated:** [January 4, 2023, 10:28am UTC](https://discourse.threejs.org/t/how-to-clone-a-model-and-change-color-respectively/46450 "2023-01-04T10:28:28Z")

</div>

I made three copies of the model, and want to change the color when the mouse hovers it. But when I hover one of the models, the rest of the two models also change color. The most stupid way is to create three identical…

---

## [Find the pixel position corresponding to a vertex](https://discourse.threejs.org/t/find-the-pixel-position-corresponding-to-a-vertex/44349)

<div class="topic-metadata">

**Author:** [@Agam\_Kashyap](https://discourse.threejs.org/u/Agam_Kashyap)\
**Replies:** 0\
**Last updated:** [November 4, 2022, 2:26pm UTC](https://discourse.threejs.org/t/find-the-pixel-position-corresponding-to-a-vertex/44349 "2022-11-04T14:26:09Z")

</div>

Hi, I am rendering a 3D model using THREEjs. My project requires me to find the pixel position of the final rendered vertex. I found the following answer on stackoverflow: javascript - How Does a camera convert from cl…

---

## [I wanted to rotate this model but it seems to not work, is the scope the problem?](https://discourse.threejs.org/t/i-wanted-to-rotate-this-model-but-it-seems-to-not-work-is-the-scope-the-problem/44270)

<div class="topic-metadata">

**Author:** [@interno9](https://discourse.threejs.org/u/interno9)\
**Replies:** 1\
**Last updated:** [November 2, 2022, 5:21pm UTC](https://discourse.threejs.org/t/i-wanted-to-rotate-this-model-but-it-seems-to-not-work-is-the-scope-the-problem/44270 "2022-11-02T17:21:25Z")

</div>

import "./style.css"; import \* as THREE from "three"; import { OrbitControls } from "three/examples/jsm/controls/OrbitControls.js"; import { GLTFLoader } from "three/examples/jsm/loaders/GLTFLoader.js"; import { DRAC…

---

## [How to correctly calculate model box size](https://discourse.threejs.org/t/how-to-correctly-calculate-model-box-size/43973)

<div class="topic-metadata">

**Author:** [@neciszhang](https://discourse.threejs.org/u/neciszhang)\
**Replies:** 1\
**Last updated:** [October 25, 2022, 6:51am UTC](https://discourse.threejs.org/t/how-to-correctly-calculate-model-box-size/43973 "2022-10-25T06:51:14Z")

</div>

Hi, I use box3 to calculate model box size, it calculates wrong. model link

---

## [Threejs batch downloaded and rendered 3MF model , the mobile phone display is abnormal and flashes back,what can I do?](https://discourse.threejs.org/t/threejs-batch-downloaded-and-rendered-3mf-model-the-mobile-phone-display-is-abnormal-and-flashes-back-what-can-i-do/43579)

<div class="topic-metadata">

**Author:** [@316068549](https://discourse.threejs.org/u/316068549)\
**Replies:** 0\
**Last updated:** [October 13, 2022, 8:34am UTC](https://discourse.threejs.org/t/threejs-batch-downloaded-and-rendered-3mf-model-the-mobile-phone-display-is-abnormal-and-flashes-back-what-can-i-do/43579 "2022-10-13T08:34:50Z")

</div>

threejs batch downloaded and rendered 3MF model, the mobile phone display is abnormal and flashes back, the initial investigation is caused by memory or cpu full, may I ask what is the best solution to improve the displa…

---

## [KTX2.0 in ios simulator](https://discourse.threejs.org/t/ktx2-0-in-ios-simulator/42678)

<div class="topic-metadata">

**Author:** [@neciszhang](https://discourse.threejs.org/u/neciszhang)\
**Replies:** 1\
**Last updated:** [September 19, 2022, 9:12am UTC](https://discourse.threejs.org/t/ktx2-0-in-ios-simulator/42678 "2022-09-19T09:12:20Z")

</div>

I use etc1s model in ios simulator , it’s show broken;But it’s show perfect in my iphone.

---

## [Duplicate cubes in a grid like this model here](https://discourse.threejs.org/t/duplicate-cubes-in-a-grid-like-this-model-here/42034)

<div class="topic-metadata">

**Author:** [@hrbang](https://discourse.threejs.org/u/hrbang)\
**Replies:** 6\
**Last updated:** [August 31, 2022, 9:29pm UTC](https://discourse.threejs.org/t/duplicate-cubes-in-a-grid-like-this-model-here/42034 "2022-08-31T21:29:37Z")

</div>

Hi. I have this model here: I want to make it a audio visualizer but i think it is easier to do if i just make a grid of cubes using the heightmap from this model. But how do i make cubes duplicate and change its h…

---

## [3D Model as Audio visualizer](https://discourse.threejs.org/t/3d-model-as-audio-visualizer/42000)

<div class="topic-metadata">

**Author:** [@hrbang](https://discourse.threejs.org/u/hrbang)\
**Replies:** 1\
**Last updated:** [August 29, 2022, 9:46am UTC](https://discourse.threejs.org/t/3d-model-as-audio-visualizer/42000 "2022-08-29T09:46:39Z")

</div>

Hello I have started a project where i have made a 3D model with some pillars and want them to visualize audio by moving up and down. As it is now i can get the audio data from the analyzer and console log it but i can…

---

## [How can I add a custom mesh(let's say Cube) in the exact same position as of a particular object in a GLTF model?](https://discourse.threejs.org/t/how-can-i-add-a-custom-mesh-lets-say-cube-in-the-exact-same-position-as-of-a-particular-object-in-a-gltf-model/41330)

<div class="topic-metadata">

**Author:** [@kreysix](https://discourse.threejs.org/u/kreysix)\
**Replies:** 3\
**Last updated:** [August 12, 2022, 12:37pm UTC](https://discourse.threejs.org/t/how-can-i-add-a-custom-mesh-lets-say-cube-in-the-exact-same-position-as-of-a-particular-object-in-a-gltf-model/41330 "2022-08-12T12:37:33Z")

</div>

I have a room GLTF model. Now I want to add my own object in the position of the chair (present in room model).

---

## [Auto size/center gtlf model](https://discourse.threejs.org/t/auto-size-center-gtlf-model/39766)

<div class="topic-metadata">

**Author:** [@thedukeness](https://discourse.threejs.org/u/thedukeness)\
**Replies:** 0\
**Last updated:** [June 28, 2022, 7:48pm UTC](https://discourse.threejs.org/t/auto-size-center-gtlf-model/39766 "2022-06-28T19:48:41Z")

</div>

trying to make a GLTF/GLB loader, for example upload the model and it will be auto scaled and centered to a box set in the middle of the scene, iv pretty much got things working as i want, but im stumped , esp with my la…

---

## [glTF model use CanvasTexture has border or shadow](https://discourse.threejs.org/t/gltf-model-use-canvastexture-has-border-or-shadow/39284)

<div class="topic-metadata">

**Author:** [@a18674342020](https://discourse.threejs.org/u/a18674342020)\
**Replies:** 0\
**Last updated:** [June 15, 2022, 10:24am UTC](https://discourse.threejs.org/t/gltf-model-use-canvastexture-has-border-or-shadow/39284 "2022-06-15T10:24:27Z")

</div>

When I use CanvasTexture in glTF model , has some border like this : These borders appear when the picture is not covered with canvas，How to solve this problem？

---

## [How to restore camera from glb model?](https://discourse.threejs.org/t/how-to-restore-camera-from-glb-model/39111)

<div class="topic-metadata">

**Author:** [@a18674342020](https://discourse.threejs.org/u/a18674342020)\
**Replies:** 4\
**Last updated:** [June 10, 2022, 10:39am UTC](https://discourse.threejs.org/t/how-to-restore-camera-from-glb-model/39111 "2022-06-10T10:39:02Z")

</div>

I try create some camera from model , but I don’t know how to get field of view params from glb model. it causes some models to look far away and some to look very near

---

## [Variable of 3D object becoming \`undefined\`, after rendering](https://discourse.threejs.org/t/variable-of-3d-object-becoming-undefined-after-rendering/38435)

<div class="topic-metadata">

**Author:** [@Sohail\_Ansari](https://discourse.threejs.org/u/Sohail_Ansari)\
**Replies:** 1\
**Last updated:** [May 23, 2022, 4:29pm UTC](https://discourse.threejs.org/t/variable-of-3d-object-becoming-undefined-after-rendering/38435 "2022-05-23T16:29:38Z")

</div>

Hello, I am making a 3D configuration model app in Angular 10. I loaded 3D model from the Blender file and stored the model inside the model variable(that contains the loaded 3D model). after rendering the scene, when …

[Next page](https://discourse.threejs.org/tag/model/1217.md?match_all_tags=true&page=1&tags%5B%5D=model)
