# \#mipmaps

**URL:** https://discourse.threejs.org/tag/mipmaps/272.md

[Latest](https://discourse.threejs.org/latest.md) · [Categories](https://discourse.threejs.org/categories.md) · [Tags](https://discourse.threejs.org/tags.md)

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## [Specular aliasing with high frequency normal map details](https://discourse.threejs.org/t/specular-aliasing-with-high-frequency-normal-map-details/73234)

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**Author:** [@aaaidan](https://discourse.threejs.org/u/aaaidan)\
**Replies:** 16\
**Last updated:** [May 2, 2025, 12:36am UTC](https://discourse.threejs.org/t/specular-aliasing-with-high-frequency-normal-map-details/73234 "2025-05-02T00:36:09Z")

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I’m running into what seems like specular aliasing, and I’m wondering if this is expected, and whether there’s any obvious way to mitigate it. I have a shiny material with a normal map, which has some high intensity, hi…

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## [Mipmap generation failing on certain texture sizes causing minification aliasing](https://discourse.threejs.org/t/mipmap-generation-failing-on-certain-texture-sizes-causing-minification-aliasing/78787)

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**Author:** [@ziggy-orbital](https://discourse.threejs.org/u/ziggy-orbital)\
**Replies:** 43\
**Last updated:** [March 5, 2025, 5:41pm UTC](https://discourse.threejs.org/t/mipmap-generation-failing-on-certain-texture-sizes-causing-minification-aliasing/78787 "2025-03-05T17:41:51Z")

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Edit - The issue is actually that mipmap generation is failing on certain texture source image sizes, certain sizes work and certain don’t. In webGL2 supposedly you do not need power of two images, but there seems to …

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## [Seams / Artifacts between texture tiles when using Mipmaps](https://discourse.threejs.org/t/seams-artifacts-between-texture-tiles-when-using-mipmaps/72979)

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**Author:** [@Byloth](https://discourse.threejs.org/u/Byloth)\
**Replies:** 11\
**Last updated:** [November 5, 2024, 3:55pm UTC](https://discourse.threejs.org/t/seams-artifacts-between-texture-tiles-when-using-mipmaps/72979 "2024-11-05T15:55:36Z")

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Hello. I’ve implemented a TileMap / SpriteMap component for my Three.js application. At the moment, I configured the loaded Texture object to use NearestFilter for both magFilter and minFilter properties to avoid the f…

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## [Three.js programmer required with good knowledge of mipmaps](https://discourse.threejs.org/t/three-js-programmer-required-with-good-knowledge-of-mipmaps/48570)

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**Author:** [@Ross](https://discourse.threejs.org/u/Ross)\
**Replies:** 4\
**Last updated:** [March 29, 2023, 7:57am UTC](https://discourse.threejs.org/t/three-js-programmer-required-with-good-knowledge-of-mipmaps/48570 "2023-03-29T07:57:09Z")

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Paid work. We are looking for an experienced three,js developer to help improve our brick visualiser. Currently we are seeing many lines as a result of poor antialiasing. Example canvas… We are hoping mipmaps will im…

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## [Texture bleed when using tiling + mipmaps](https://discourse.threejs.org/t/texture-bleed-when-using-tiling-mipmaps/43012)

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**Author:** [@tfoller](https://discourse.threejs.org/u/tfoller)\
**Replies:** 0\
**Last updated:** [September 28, 2022, 9:55am UTC](https://discourse.threejs.org/t/texture-bleed-when-using-tiling-mipmaps/43012 "2022-09-28T09:55:11Z")

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I’m trying to tile a geometry with a patch from an atlas texture. It works perfectly w/o mipmaps but with mipmaps, even at a very close distance I see 1px bleed of what seems to be the average color of the whole texture. …

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## [Compressed EnvMaps Broken Past r129 (for me at least)](https://discourse.threejs.org/t/compressed-envmaps-broken-past-r129-for-me-at-least/30924)

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**Author:** [@titansoftime](https://discourse.threejs.org/u/titansoftime)\
**Replies:** 4\
**Last updated:** [October 18, 2021, 6:51pm UTC](https://discourse.threejs.org/t/compressed-envmaps-broken-past-r129-for-me-at-least/30924 "2021-10-18T18:51:47Z")

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Upgrading from r129 to r133 has introduced an issue for me where three.js is assuming mipmaps exist for a dds/compressed cubetexture. This texture object has no mipmaps but rather an array of images. Those images do cont…

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## [How to get higher resolution environment map reflections](https://discourse.threejs.org/t/how-to-get-higher-resolution-environment-map-reflections/29871)

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**Author:** [@bkeenan](https://discourse.threejs.org/u/bkeenan)\
**Replies:** 2\
**Last updated:** [September 14, 2021, 4:14am UTC](https://discourse.threejs.org/t/how-to-get-higher-resolution-environment-map-reflections/29871 "2021-09-14T04:14:06Z")

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Hi all, does anyone know how to get higher resolution reflections? Thanks! I get very pixelated reflections in a smooth metallic material, even though the source image is very sharp, which you can see in the background,…

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## [PMREMGenerator resolution settings](https://discourse.threejs.org/t/pmremgenerator-resolution-settings/16112)

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**Author:** [@JohannesDeml](https://discourse.threejs.org/u/JohannesDeml)\
**Replies:** 3\
**Last updated:** [March 24, 2021, 8:41am UTC](https://discourse.threejs.org/t/pmremgenerator-resolution-settings/16112 "2021-03-24T08:41:14Z")

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Is there a way to set the resolution for the PMREM generated texture? I saw that in previous versions, this was possible but taken out due to performance issues. Since, that was in 2016 I’m wondering if anything changed …

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## [PNG texture looks grayer with small size](https://discourse.threejs.org/t/png-texture-looks-grayer-with-small-size/11953)

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**Author:** [@ToniFF](https://discourse.threejs.org/u/ToniFF)\
**Replies:** 6\
**Last updated:** [January 11, 2020, 2:02pm UTC](https://discourse.threejs.org/t/png-texture-looks-grayer-with-small-size/11953 "2020-01-11T14:02:21Z")

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Hi, This png image looks too gray when rendered with small size. When the camera is close, it looks like this, which is nice: But when the camera moves farther, I get this: What I want: I guess it’s mipmap…

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## [Seam on textured model](https://discourse.threejs.org/t/seam-on-textured-model/9451)

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**Author:** [@Sergey\_Tyurin](https://discourse.threejs.org/u/Sergey_Tyurin)\
**Replies:** 10\
**Last updated:** [September 5, 2019, 5:16pm UTC](https://discourse.threejs.org/t/seam-on-textured-model/9451 "2019-09-05T17:16:39Z")

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Hi guys! Why at a certain viewing angle do I see a seam on the model? The texture is indented and in other programs everyth…

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## [GGX mipmap sampling](https://discourse.threejs.org/t/ggx-mipmap-sampling/9039)

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**Author:** [@sinokgr](https://discourse.threejs.org/u/sinokgr)\
**Replies:** 0\
**Last updated:** [August 14, 2019, 8:51am UTC](https://discourse.threejs.org/t/ggx-mipmap-sampling/9039 "2019-08-14T08:51:14Z")

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Hi all, I was trying to mimic the mipmap sampling from this example, but for some reason, it doesn’t work on my project. I tried both with the HDR and the LDR images using the code I found on the example but I had no lu…

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## [Three.js texture resolution messed up if loaded on small window](https://discourse.threejs.org/t/three-js-texture-resolution-messed-up-if-loaded-on-small-window/894)

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**Author:** [@scummtomte2000](https://discourse.threejs.org/u/scummtomte2000)\
**Replies:** 15\
**Last updated:** [June 6, 2019, 2:40am UTC](https://discourse.threejs.org/t/three-js-texture-resolution-messed-up-if-loaded-on-small-window/894 "2019-06-06T02:40:35Z")

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I’m using three.js and I have an image as a texture on a 3d-plane that I want to use as a fullscreen image (there are reasons to this). I have therefore coded rules for how to crop the image when resizing (affecting css …

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## [Using mipmaps with DataTexture?](https://discourse.threejs.org/t/using-mipmaps-with-datatexture/5748)

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**Author:** [@geoffrey](https://discourse.threejs.org/u/geoffrey)\
**Replies:** 2\
**Last updated:** [January 16, 2019, 8:36pm UTC](https://discourse.threejs.org/t/using-mipmaps-with-datatexture/5748 "2019-01-16T20:36:59Z")

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Hello, I am updating an Alpha-only DataTexture on every frame to map a sphere and it doesn’t smooth very well with minFilter = THREE.LinearFilter when the sphere is small in the screen. Plus, I suppose it’s not very opt…

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## [\[SOLVED\] My material texture is being distorted and glitched as I go farther away](https://discourse.threejs.org/t/solved-my-material-texture-is-being-distorted-and-glitched-as-i-go-farther-away/2084)

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**Author:** [@challakoushik](https://discourse.threejs.org/u/challakoushik)\
**Replies:** 5\
**Last updated:** [March 10, 2018, 2:23pm UTC](https://discourse.threejs.org/t/solved-my-material-texture-is-being-distorted-and-glitched-as-i-go-farther-away/2084 "2018-03-10T14:23:51Z")

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The wallpaper texture I applied on my wall flickers very heavily for some reason and I don’t know why. When I’m close to the mesh, it looks somewhat fine but once I take the camera far away the texture gets heavily disto…

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## [Is it possible to manually set mipmaps for CubeTexture?](https://discourse.threejs.org/t/is-it-possible-to-manually-set-mipmaps-for-cubetexture/1299)

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**Author:** [@mciastek](https://discourse.threejs.org/u/mciastek)\
**Replies:** 0\
**Last updated:** [November 25, 2017, 7:16pm UTC](https://discourse.threejs.org/t/is-it-possible-to-manually-set-mipmaps-for-cubetexture/1299 "2017-11-25T19:16:32Z")

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Hello, I’m trying to manually set mipmaps for CubeTexture. I pushed image objects to mipmaps property of CubeTexture, but it doesn’t work at all. I saw an issue on Three.js’s Github, which says that there is a solution …

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## [Control pixel bleeding through uv seams](https://discourse.threejs.org/t/control-pixel-bleeding-through-uv-seams/885)

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**Author:** [@cg-cnu](https://discourse.threejs.org/u/cg-cnu)\
**Replies:** 4\
**Last updated:** [September 20, 2017, 4:53pm UTC](https://discourse.threejs.org/t/control-pixel-bleeding-through-uv-seams/885 "2017-09-20T16:53:53Z")

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A simple cube with Lightmap pack looks perfect when zoomed into. I see a set of black lines showing up when zoomed out. Is there anything I can do from threejs to control the black pixels bleeding through the uv seam…

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## [To define big shapes viewed from the distance](https://discourse.threejs.org/t/to-define-big-shapes-viewed-from-the-distance/787)

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**Author:** [@BuraDacdak](https://discourse.threejs.org/u/BuraDacdak)\
**Replies:** 1\
**Last updated:** [August 31, 2017, 7:08am UTC](https://discourse.threejs.org/t/to-define-big-shapes-viewed-from-the-distance/787 "2017-08-31T07:08:24Z")

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Hi. I have learned mapping method in Cry engine, http://docs.cryengine.com/display/SDKDOC2/Unified+Detail+Mapping+in+Cryengine#UnifiedDetailMappinginCryengine-Bakingoutthenormal,glossandAOmapoutofthesculpt It said the…
