# \#map

**URL:** https://discourse.threejs.org/tag/map/1068.md

[Latest](https://discourse.threejs.org/latest.md) · [Categories](https://discourse.threejs.org/categories.md) · [Tags](https://discourse.threejs.org/tags.md)

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## [A lightweight tile map using threejs : three-tile](https://discourse.threejs.org/t/a-lightweight-tile-map-using-threejs-three-tile/85383)

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**Author:** [@sxguojf](https://discourse.threejs.org/u/sxguojf)\
**Replies:** 4\
**Last updated:** [July 25, 2025, 2:14pm UTC](https://discourse.threejs.org/t/a-lightweight-tile-map-using-threejs-three-tile/85383 "2025-07-25T14:14:49Z")

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three-tile is a lightweight 3D tile map library developed based on threejs. It offers advantages such as ease of use and low resource consumption, and provides a lightweight 3D terrain model suitable for adding 3D maps t…

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## [Calculate meshSize and textureSize for repeat in material](https://discourse.threejs.org/t/calculate-meshsize-and-texturesize-for-repeat-in-material/71190)

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**Author:** [@Parisa\_Shahbazi](https://discourse.threejs.org/u/Parisa_Shahbazi)\
**Replies:** 10\
**Last updated:** [September 28, 2024, 3:06pm UTC](https://discourse.threejs.org/t/calculate-meshsize-and-texturesize-for-repeat-in-material/71190 "2024-09-28T15:06:09Z")

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Hi guys. I want to map my texture like tiles on different walls. We have different textures and different wall sizes. I think the best way to have. a good result is to calculate the mesh size and then divide it by the …

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## [Seeking optimization tips: big map with trees and rocks](https://discourse.threejs.org/t/seeking-optimization-tips-big-map-with-trees-and-rocks/68251)

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**Author:** [@raptyk](https://discourse.threejs.org/u/raptyk)\
**Replies:** 6\
**Last updated:** [July 17, 2024, 12:38pm UTC](https://discourse.threejs.org/t/seeking-optimization-tips-big-map-with-trees-and-rocks/68251 "2024-07-17T12:38:24Z")

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Hello! I’m just starting my journey with three.js (actually react fiber). I’m creating a test board that will be the basis of a map. I want to divide the board into individual fields. At the moment, a green box is displ…

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## [How to controll minimap like games?Location and area](https://discourse.threejs.org/t/how-to-controll-minimap-like-games-location-and-area/66948)

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**Author:** [@Parisa\_Shahbazi](https://discourse.threejs.org/u/Parisa_Shahbazi)\
**Replies:** 3\
**Last updated:** [June 24, 2024, 12:29am UTC](https://discourse.threejs.org/t/how-to-controll-minimap-like-games-location-and-area/66948 "2024-06-24T00:29:02Z")

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Hi I added minimap from the tutorial to my software.: I use IFC files. https://docs.thatopen.com/Tutorials/Components/Core/MiniMapI need a minimap like games: I need 3 things: The current minimap has some problems …

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## [Offset spotLight texture map](https://discourse.threejs.org/t/offset-spotlight-texture-map/65949)

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**Author:** [@Yohan](https://discourse.threejs.org/u/Yohan)\
**Replies:** 0\
**Last updated:** [May 24, 2024, 6:35pm UTC](https://discourse.threejs.org/t/offset-spotlight-texture-map/65949 "2024-05-24T18:35:58Z")

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Hello everyone, i was wondering if this is possible to offset a map texture on a SpotLight ? The aim is to recreate a projector effect. Every few seconds, i would like to offset progressively the texture. I can clearly …

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## [Incorrect display of geoJSON map](https://discourse.threejs.org/t/incorrect-display-of-geojson-map/59125)

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**Author:** [@Carlo\_Schiano\_di\_Cola](https://discourse.threejs.org/u/Carlo_Schiano_di_Cola)\
**Replies:** 2\
**Last updated:** [December 12, 2023, 8:10am UTC](https://discourse.threejs.org/t/incorrect-display-of-geojson-map/59125 "2023-12-12T08:10:41Z")

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I’m trying to render a geoJSON map through Three.js, but it appears quite messy. It should be the map of Italy with its regions, but turned upside down (I still don’t get why it doesn’t appear in the right orientation, …

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## [I want to know how to import local images to specific places in a Blender 3D model](https://discourse.threejs.org/t/i-want-to-know-how-to-import-local-images-to-specific-places-in-a-blender-3d-model/56939)

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**Author:** [@Pan\_d\_Trigo](https://discourse.threejs.org/u/Pan_d_Trigo)\
**Replies:** 1\
**Last updated:** [October 12, 2023, 7:47pm UTC](https://discourse.threejs.org/t/i-want-to-know-how-to-import-local-images-to-specific-places-in-a-blender-3d-model/56939 "2023-10-12T19:47:56Z")

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I am in a project for an advertising bicycle, I am somewhat new to this and I need to make a 3D viewer where outside the viewer I will have an interface to insert an advertising image into a 3D bicycle advertising box, h…

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## [How to render the non-closure curbs in SD-Map](https://discourse.threejs.org/t/how-to-render-the-non-closure-curbs-in-sd-map/50267)

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**Author:** [@KoreSamuel](https://discourse.threejs.org/u/KoreSamuel)\
**Replies:** 1\
**Last updated:** [April 12, 2023, 7:16am UTC](https://discourse.threejs.org/t/how-to-render-the-non-closure-curbs-in-sd-map/50267 "2023-04-12T07:16:18Z")

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(I can only get a list of coordinate points like the red line above) I am learning to draw simulated reality on autopilot, but when I draw the maps of lanes and roads, I only got a list of coordinate points, they …

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## [HDR Texture does not load in as a equirectangular map](https://discourse.threejs.org/t/hdr-texture-does-not-load-in-as-a-equirectangular-map/42563)

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**Author:** [@Kemura](https://discourse.threejs.org/u/Kemura)\
**Replies:** 3\
**Last updated:** [September 15, 2022, 4:29pm UTC](https://discourse.threejs.org/t/hdr-texture-does-not-load-in-as-a-equirectangular-map/42563 "2022-09-15T16:29:53Z")

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I’m following the markup code from webgl\_loader\_gltf.html in order to recreate the same map in my own project. The HDR image does not get split up into a cube as it should, rather it gets displayed as a texture that cove…

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## [I watched the youtube video and applied the terrain texture to the plain geometry, but it's strange](https://discourse.threejs.org/t/i-watched-the-youtube-video-and-applied-the-terrain-texture-to-the-plain-geometry-but-its-strange/40920)

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**Author:** [@mslee98](https://discourse.threejs.org/u/mslee98)\
**Replies:** 1\
**Last updated:** [August 1, 2022, 10:58am UTC](https://discourse.threejs.org/t/i-watched-the-youtube-video-and-applied-the-terrain-texture-to-the-plain-geometry-but-its-strange/40920 "2022-08-01T10:58:02Z")

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When I gltf loader the terrain created with blender plain with three.js, only the plane comes out, is there a solution?

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## [Masking a color map texture with an alpha map](https://discourse.threejs.org/t/masking-a-color-map-texture-with-an-alpha-map/36482)

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**Author:** [@paulnoble](https://discourse.threejs.org/u/paulnoble)\
**Replies:** 2\
**Last updated:** [March 29, 2022, 4:53pm UTC](https://discourse.threejs.org/t/masking-a-color-map-texture-with-an-alpha-map/36482 "2022-03-29T16:53:31Z")

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I was wondering if it’s possible for the alpha map to mask a color map (image texture). Taking this example as a starting point: https://codepen.io/PierfrancescoSoffritti/embed/wobPVJ Which works well using an alpha m…

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## [\[Paid\] Looking for a ThreeJS deveveloper to build an interactive map of a park](https://discourse.threejs.org/t/paid-looking-for-a-threejs-deveveloper-to-build-an-interactive-map-of-a-park/32844)

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**Author:** [@interfase](https://discourse.threejs.org/u/interfase)\
**Replies:** 1\
**Last updated:** [January 12, 2022, 5:18pm UTC](https://discourse.threejs.org/t/paid-looking-for-a-threejs-deveveloper-to-build-an-interactive-map-of-a-park/32844 "2022-01-12T17:18:58Z")

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Hi! We are looking for a 3js developer to build an interactive map of a natural park with pools and statues. At this link, you can find a reference of what the map should look like. https://drive.google.com/drive/fold…

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## [Question about Multiple mesh in group add single one texture](https://discourse.threejs.org/t/question-about-multiple-mesh-in-group-add-single-one-texture/28104)

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**Author:** [@JohnConstantine](https://discourse.threejs.org/u/JohnConstantine)\
**Replies:** 7\
**Last updated:** [July 19, 2021, 9:21am UTC](https://discourse.threejs.org/t/question-about-multiple-mesh-in-group-add-single-one-texture/28104 "2021-07-19T09:21:44Z")

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Hi guys! I have a question,I assemble several meshes into one ‘mesh’ (group),looks like this now i add texture to them separately ,looks like this now its not a good looking cause we can see the line clearly Ca…
