# \#loader

**URL:** https://discourse.threejs.org/tag/loader/1098.md

[Latest](https://discourse.threejs.org/latest.md) · [Categories](https://discourse.threejs.org/categories.md) · [Tags](https://discourse.threejs.org/tags.md)

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## [Has KTX2Loader been deprceated?](https://discourse.threejs.org/t/has-ktx2loader-been-deprceated/87937)

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**Author:** [@mattias\_98](https://discourse.threejs.org/u/mattias_98)\
**Replies:** 3\
**Last updated:** [November 5, 2025, 9:01pm UTC](https://discourse.threejs.org/t/has-ktx2loader-been-deprceated/87937 "2025-11-05T21:01:50Z")

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I can’t for the life of me get this to work, nor are the very few examples i find online working, which drives me towards the conclusion, has this been depcreated? import \* as THREE from "three"; import { renderer, scen…

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## [Uncaught SyntaxError: Unexpected token ':' (at abarth131.gltf?import:2:9)](https://discourse.threejs.org/t/uncaught-syntaxerror-unexpected-token-at-abarth131-gltf-import9/77605)

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**Author:** [@skinnyleonard](https://discourse.threejs.org/u/skinnyleonard)\
**Replies:** 3\
**Last updated:** [February 6, 2025, 10:22pm UTC](https://discourse.threejs.org/t/uncaught-syntaxerror-unexpected-token-at-abarth131-gltf-import9/77605 "2025-02-06T22:22:21Z")

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Hello everyone, so i’m trying to make a simple game with three.js My first step here is loading a GLTF file, but gives me this error: Uncaught SyntaxError: Unexpected token ‘:’ (at abarth131.gltf?import:2:9) What i tr…

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## [Multi DracoLoader instance crash on iphone/safari](https://discourse.threejs.org/t/multi-dracoloader-instance-crash-on-iphone-safari/68835)

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**Author:** [@giuliozulian](https://discourse.threejs.org/u/giuliozulian)\
**Replies:** 2\
**Last updated:** [August 1, 2024, 3:19pm UTC](https://discourse.threejs.org/t/multi-dracoloader-instance-crash-on-iphone-safari/68835 "2024-08-01T15:19:24Z")

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I have 3 different glb’s exported from blender that I use in my web page. I use loader with draco, on chrome and in general on the desktop everything works fine but when I try on my iphone (safari) the page crashes. How…

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## [FBX file is distorted upon import](https://discourse.threejs.org/t/fbx-file-is-distorted-upon-import/62893)

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**Author:** [@Naresh\_Bisht](https://discourse.threejs.org/u/Naresh_Bisht)\
**Replies:** 12\
**Last updated:** [March 18, 2024, 6:38am UTC](https://discourse.threejs.org/t/fbx-file-is-distorted-upon-import/62893 "2024-03-18T06:38:01Z")

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Hello! I’m having trouble importing an FBX file in a three.js website. The FBX file opens correctly in Maya but in my three.js website, the FBX file appears distorted. The file also opens correctly on https://3dviewer…

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## [iOS WebView crash when 45MB GLB loaded](https://discourse.threejs.org/t/ios-webview-crash-when-45mb-glb-loaded/61515)

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**Author:** [@spunkylive](https://discourse.threejs.org/u/spunkylive)\
**Replies:** 4\
**Last updated:** [March 15, 2024, 10:58am UTC](https://discourse.threejs.org/t/ios-webview-crash-when-45mb-glb-loaded/61515 "2024-03-15T10:58:45Z")

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I have a compressed with KHR\_mesh\_quantization and EXT\_meshopt\_compression and file size reduced to 45MB. Here are the stats from https://gltf-viewer.donmccurdy.com/ - Format: glTF 2.0 Generator: glTF-Transform v3.7.3 …

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## [GLTF loader can't parse compressed GLB string?](https://discourse.threejs.org/t/gltf-loader-cant-parse-compressed-glb-string/36864)

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**Author:** [@jcy](https://discourse.threejs.org/u/jcy)\
**Replies:** 6\
**Last updated:** [October 28, 2022, 7:27am UTC](https://discourse.threejs.org/t/gltf-loader-cant-parse-compressed-glb-string/36864 "2022-10-28T07:27:32Z")

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I have a simple GLB file compressed using “glTF-Transform”, which loads fine in GLTF Viewer. I’ve attached the model for reference. But when I extract the contents into a string and attempt to parse it using “loader.par…

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## [Parse method of GLTFLoader for glbs](https://discourse.threejs.org/t/parse-method-of-gltfloader-for-glbs/37082)

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**Author:** [@mari.shn](https://discourse.threejs.org/u/mari.shn)\
**Replies:** 2\
**Last updated:** [April 18, 2022, 4:31pm UTC](https://discourse.threejs.org/t/parse-method-of-gltfloader-for-glbs/37082 "2022-04-18T16:31:36Z")

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Hey, I have a problem with using GLTFLoader’s ‘parse’ method. I have my glb file content written in the string. When I try to convert it to the ArrayBuffer and pass to parse method var buf = new ArrayBuffer(content.len…

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## [Instancing spheres on glb model on deferent meshes](https://discourse.threejs.org/t/instancing-spheres-on-glb-model-on-deferent-meshes/35048)

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**Author:** [@lolia](https://discourse.threejs.org/u/lolia)\
**Replies:** 20\
**Last updated:** [February 22, 2022, 5:08pm UTC](https://discourse.threejs.org/t/instancing-spheres-on-glb-model-on-deferent-meshes/35048 "2022-02-22T17:08:09Z")

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Hello all , i try to make some thing similar to this image so i search and found this example three.js examples but i try to switch between the surface and mesh but it not work, actually i need to fill a multiple mes…

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## [【Question】About load multiple models in scene](https://discourse.threejs.org/t/question-about-load-multiple-models-in-scene/29568)

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**Author:** [@JohnConstantine](https://discourse.threejs.org/u/JohnConstantine)\
**Replies:** 10\
**Last updated:** [September 4, 2021, 3:01am UTC](https://discourse.threejs.org/t/question-about-load-multiple-models-in-scene/29568 "2021-09-04T03:01:23Z")

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Hi! I got this question about a long time ago. Sometimes i need load several models into my scene. Sometimes they got animations,which may requires all the models are fully loaded. But since GLTFLoader load models a…
