# \#lightprobe

**URL:** https://discourse.threejs.org/tag/lightprobe/656.md

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## [Extending material for probes volume](https://discourse.threejs.org/t/extending-material-for-probes-volume/57729)

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**Author:** [@gillesboisson](https://discourse.threejs.org/u/gillesboisson)\
**Replies:** 3\
**Last updated:** [November 4, 2023, 6:48am UTC](https://discourse.threejs.org/t/extending-material-for-probes-volume/57729 "2023-11-04T06:48:51Z")

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Hi, I’m working on some threejs material extension in order to have a probe system implemented for standard,physical and phong material. Project repo is here https://github.com/gillesboisson/threejs-probes-test Demo i…

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## [Make shadow with only LightProbe](https://discourse.threejs.org/t/make-shadow-with-only-lightprobe/19762)

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**Author:** [@niao](https://discourse.threejs.org/u/niao)\
**Replies:** 3\
**Last updated:** [October 15, 2020, 6:17am UTC](https://discourse.threejs.org/t/make-shadow-with-only-lightprobe/19762 "2020-10-15T06:17:49Z")

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Here is one good sample from https://threejs.org/examples/#webgl\_lightprobe I want to make a shadow for Shpere model to disable DirectionalLight and envMap by setting value as 0. Even disable DirectionalLight and envMa…

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## [LightProbeGenerator from WebGLRenderTargetCube](https://discourse.threejs.org/t/lightprobegenerator-from-webglrendertargetcube/8786)

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**Author:** [@n2k\_s2it](https://discourse.threejs.org/u/n2k_s2it)\
**Replies:** 1\
**Last updated:** [July 31, 2019, 2:37pm UTC](https://discourse.threejs.org/t/lightprobegenerator-from-webglrendertargetcube/8786 "2019-07-31T14:37:54Z")

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Hey I’m trying to use a WebGLRenderTargetCube as input for the LightProbeGenerator.fromCubeTexture(). But it only accepts CubeTexture not WebGLRenderTargetCube. The reason I have a WebGLRenderTargetCube is because I’m …
