# \#ground

**URL:** https://discourse.threejs.org/tag/ground/1188.md

[Latest](https://discourse.threejs.org/latest.md) · [Categories](https://discourse.threejs.org/categories.md) · [Tags](https://discourse.threejs.org/tags.md)

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## [Mario super bros brasko](https://discourse.threejs.org/t/mario-super-bros-brasko/76327)

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**Author:** [@Kamil\_Gaspar](https://discourse.threejs.org/u/Kamil_Gaspar)\
**Replies:** 0\
**Last updated:** [January 10, 2025, 10:37pm UTC](https://discourse.threejs.org/t/mario-super-bros-brasko/76327 "2025-01-10T22:37:06Z")

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Super Mario Bros - Level 1 body { margin: 0; overflow: hidden; } canvas { display: block; background-color: #87CEEB; } /\* Mobile controls \*/ .button-container { position: absolute; …

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## [Progressive lightMap as Floor Shadow Catcher](https://discourse.threejs.org/t/progressive-lightmap-as-floor-shadow-catcher/41429)

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**Author:** [@orion\_prime](https://discourse.threejs.org/u/orion_prime)\
**Replies:** 26\
**Last updated:** [February 21, 2023, 8:58am UTC](https://discourse.threejs.org/t/progressive-lightmap-as-floor-shadow-catcher/41429 "2023-02-21T08:58:34Z")

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So react three fiber has turned the progressive shadow example into an excellent shadow catcher Faucets, select highlight - CodeSandbox Baking soft shadows - CodeSandbox Was wondering how i would go about doing the…

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## [Weird distance reflection (draw) on transparent Glass](https://discourse.threejs.org/t/weird-distance-reflection-draw-on-transparent-glass/34458)

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**Author:** [@ExoGeN](https://discourse.threejs.org/u/ExoGeN)\
**Replies:** 3\
**Last updated:** [February 3, 2022, 3:23pm UTC](https://discourse.threejs.org/t/weird-distance-reflection-draw-on-transparent-glass/34458 "2022-02-03T15:23:38Z")

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In this video you can see, that something is wrong with the glass and ground transparency in the distance. //Light const light = new THREE.DirectionalLight( 0xffffff, 0.75 ); light.castShadow = false; scene.a…
