# \#godrays

**URL:** https://discourse.threejs.org/tag/godrays/407.md

[Latest](https://discourse.threejs.org/latest.md) · [Categories](https://discourse.threejs.org/categories.md) · [Tags](https://discourse.threejs.org/tags.md)

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## [Universal Planetary Volumetric Cloud & Atmosphere Engine v\_01](https://discourse.threejs.org/t/universal-planetary-volumetric-cloud-atmosphere-engine-v-01/89553)

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**Author:** [@Leonardo\_Awen](https://discourse.threejs.org/u/Leonardo_Awen)\
**Replies:** 7\
**Last updated:** [January 31, 2026, 7:26pm UTC](https://discourse.threejs.org/t/universal-planetary-volumetric-cloud-atmosphere-engine-v-01/89553 "2026-01-31T19:26:49Z")

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In this latest Vibe Coding season, after about two months of working with AI and researching the topic, I developed a reasonable atmospheric and volumetric cloud engine. :play\_button: Universal Pl…

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## [Three-good-godrays: screen-space godrays for Three.JS](https://discourse.threejs.org/t/three-good-godrays-screen-space-godrays-for-three-js/43422)

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**Author:** [@ameo](https://discourse.threejs.org/u/ameo)\
**Replies:** 10\
**Last updated:** [January 1, 2026, 9:01am UTC](https://discourse.threejs.org/t/three-good-godrays-screen-space-godrays-for-three-js/43422 "2026-01-01T09:01:32Z")

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Good godrays effect, ready for use in your next Three.JS project! Built on the pmndrs postprocessing library for easy integration + interoperation with other effects. Code: https://github.com/ameobea/three-good-godrays …

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## [Postprocessing GodRays](https://discourse.threejs.org/t/postprocessing-godrays/25793)

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**Author:** [@Henrique\_Barone](https://discourse.threejs.org/u/Henrique_Barone)\
**Replies:** 0\
**Last updated:** [April 29, 2021, 1:50am UTC](https://discourse.threejs.org/t/postprocessing-godrays/25793 "2021-04-29T01:50:44Z")

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Hi !! I have a simple and efficient working example of Godray postprocessing using html script tags with the link: https://cdn.jsdelivr.net/npm/postprocessing@6.21.3/build/postprocessing.min.js But when I use javascrip…

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## [InstancedBufferGeometry and Godrays not working properly](https://discourse.threejs.org/t/instancedbuffergeometry-and-godrays-not-working-properly/1871)

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**Author:** [@christiank12](https://discourse.threejs.org/u/christiank12)\
**Replies:** 0\
**Last updated:** [February 18, 2018, 3:14am UTC](https://discourse.threejs.org/t/instancedbuffergeometry-and-godrays-not-working-properly/1871 "2018-02-18T03:14:11Z")

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I am working on recreating an experiment similar to boiler, and I have come across a weird problem I cannot figure out. I can get the godrays to cast out, but somewhere in my occlusion pass it seems that each object is j…
