# \#fullik-library

**URL:** https://discourse.threejs.org/tag/fullik-library/121.md

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## [Fullik IK Library - Inverse Kinematics with ThreeJS](https://discourse.threejs.org/t/fullik-ik-library-inverse-kinematics-with-threejs/486)

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**Author:** [@rodrix](https://discourse.threejs.org/u/rodrix)\
**Replies:** 1\
**Last updated:** [June 28, 2024, 10:14am UTC](https://discourse.threejs.org/t/fullik-ik-library-inverse-kinematics-with-threejs/486 "2024-06-28T10:14:30Z")

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Was anyone able to implement the Fullik IK library in their projects: If anyone has experience using this library I would really like to know. Thank you!

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## [Move bones dynamically](https://discourse.threejs.org/t/move-bones-dynamically/494)

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**Author:** [@rodrix](https://discourse.threejs.org/u/rodrix)\
**Replies:** 7\
**Last updated:** [April 19, 2019, 7:54am UTC](https://discourse.threejs.org/t/move-bones-dynamically/494 "2019-04-19T07:54:23Z")

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I am using Fullik Library to create a mathematically based skeleton and move it. Fullik renders nothing, just gives me the math. Now that the math is correct, I need to visualize it. On the other hand, I have a skinned…
