# \#fbx

**URL:** https://discourse.threejs.org/tag/fbx/513.md

[Latest](https://discourse.threejs.org/latest.md) · [Categories](https://discourse.threejs.org/categories.md) · [Tags](https://discourse.threejs.org/tags.md)

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## [3D models conversion GLB \<-\> FBX \<-\> OBJ](https://discourse.threejs.org/t/3d-models-conversion-glb-fbx-obj/51691)

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**Author:** [@kreysix](https://discourse.threejs.org/u/kreysix)\
**Replies:** 2\
**Last updated:** [December 4, 2024, 4:45pm UTC](https://discourse.threejs.org/t/3d-models-conversion-glb-fbx-obj/51691 "2024-12-04T16:45:49Z")

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I have an interface wherein a user can upload a 3D model in either GLB, FBX or OBJ. Once uploaded, other users can download the model in different formats (FBX or OBJ). What can be the solution here as in to convert th…

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## [List models fbx for departments](https://discourse.threejs.org/t/list-models-fbx-for-departments/72674)

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**Author:** [@Adriana\_Cordero](https://discourse.threejs.org/u/Adriana_Cordero)\
**Replies:** 0\
**Last updated:** [October 11, 2024, 8:27am UTC](https://discourse.threejs.org/t/list-models-fbx-for-departments/72674 "2024-10-11T08:27:23Z")

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I need help. I’m trying to make a project where you can see 3D models and even make virtual tours, but there’s a problem, it doesn’t want to load my fbx models. I’m doing it with next js and I’m saving them in firebase. …

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## [FBX geometry not matching visually](https://discourse.threejs.org/t/fbx-geometry-not-matching-visually/69065)

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**Author:** [@Dieter\_Banaag](https://discourse.threejs.org/u/Dieter_Banaag)\
**Replies:** 3\
**Last updated:** [August 9, 2024, 7:04am UTC](https://discourse.threejs.org/t/fbx-geometry-not-matching-visually/69065 "2024-08-09T07:04:02Z")

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I have a GLTF model that I exported as FBX from Revit, imported into Blender, and then exported as GLTF. When I load the model into Three.js, I notice an issue with the mesh positions. I inspect the mesh.geometry.attri…

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## [Mesh Vertex color darker than original](https://discourse.threejs.org/t/mesh-vertex-color-darker-than-original/66145)

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**Author:** [@Jo\_Youzarsif](https://discourse.threejs.org/u/Jo_Youzarsif)\
**Replies:** 4\
**Last updated:** [June 3, 2024, 4:33pm UTC](https://discourse.threejs.org/t/mesh-vertex-color-darker-than-original/66145 "2024-06-03T16:33:17Z")

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Hello, I’m trying to use Vertex color from an FBX file that came from RealityCapture made with photogrammetry, the color of the mesh in three is darker As seen, the mesh in reality capture and in blender is bright, …

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## [Physics to an fbx file](https://discourse.threejs.org/t/physics-to-an-fbx-file/63661)

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**Author:** [@BussinMF](https://discourse.threejs.org/u/BussinMF)\
**Replies:** 2\
**Last updated:** [April 5, 2024, 4:33pm UTC](https://discourse.threejs.org/t/physics-to-an-fbx-file/63661 "2024-04-05T16:33:14Z")

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Hi there, iam kinda lost on this if someone can help it would be much appreciated. Before starting, someone said i could use trimesh with rapier engine but i couldn’t figure it out. I’m also kind of new to three. So im …

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## [Simple fbx model load stays untextured](https://discourse.threejs.org/t/simple-fbx-model-load-stays-untextured/63497)

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**Author:** [@threejsman](https://discourse.threejs.org/u/threejsman)\
**Replies:** 5\
**Last updated:** [April 1, 2024, 2:20pm UTC](https://discourse.threejs.org/t/simple-fbx-model-load-stays-untextured/63497 "2024-04-01T14:20:48Z")

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Hi, I loaded this model with fbxloader and it shows up in the scene just without textures. They are loaded automatically but seem to be not applied. The model stays grey. Then I tried this one with the same effect. …

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## [Clipping/Compressing parts of FBX object outside of another FBX object](https://discourse.threejs.org/t/clipping-compressing-parts-of-fbx-object-outside-of-another-fbx-object/63036)

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**Author:** [@picklesmoon](https://discourse.threejs.org/u/picklesmoon)\
**Replies:** 17\
**Last updated:** [March 27, 2024, 3:51pm UTC](https://discourse.threejs.org/t/clipping-compressing-parts-of-fbx-object-outside-of-another-fbx-object/63036 "2024-03-27T15:51:17Z")

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I have a scene with a fish in a bowl. Both objects are two separate FBXs. bowl.fbx (121.3 KB) fish.fbx (1.8 MB) The fish is bigger than the bowl, and some parts are sticking out (colliding with the bowl), I need to re…

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## [The fbx model driven by ik in three.js, the problem of using Vector3 to constrain ik on the model’s thighs](https://discourse.threejs.org/t/the-fbx-model-driven-by-ik-in-three-js-the-problem-of-using-vector3-to-constrain-ik-on-the-model-s-thighs/61593)

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**Author:** [@yan\_ke](https://discourse.threejs.org/u/yan_ke)\
**Replies:** 1\
**Last updated:** [March 26, 2024, 7:55am UTC](https://discourse.threejs.org/t/the-fbx-model-driven-by-ik-in-three-js-the-problem-of-using-vector3-to-constrain-ik-on-the-model-s-thighs/61593 "2024-03-26T07:55:11Z")

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I’m trying to add constraints to the limbs of my ik-driven fbx character model, hoping to prevent the model from making anti-human actions. I’m currently trying to use Vector3 to constrain the ik chain, but I don’t know …

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## [How to solve the problem of skin distortion caused by different orientations of model bones during animation migration?](https://discourse.threejs.org/t/how-to-solve-the-problem-of-skin-distortion-caused-by-different-orientations-of-model-bones-during-animation-migration/62883)

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**Author:** [@yan\_ke](https://discourse.threejs.org/u/yan_ke)\
**Replies:** 5\
**Last updated:** [March 21, 2024, 3:31am UTC](https://discourse.threejs.org/t/how-to-solve-the-problem-of-skin-distortion-caused-by-different-orientations-of-model-bones-during-animation-migration/62883 "2024-03-21T03:31:45Z")

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const loader = new FBXLoader(); loader.load('/static/resources/models/pg\_actorcore\_embed.fbx', function (model) { globalModel = model; // 将加载的模型赋值给全局变量 scene.add(model) …

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## [FBX file is distorted upon import](https://discourse.threejs.org/t/fbx-file-is-distorted-upon-import/62893)

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**Author:** [@Naresh\_Bisht](https://discourse.threejs.org/u/Naresh_Bisht)\
**Replies:** 12\
**Last updated:** [March 18, 2024, 6:38am UTC](https://discourse.threejs.org/t/fbx-file-is-distorted-upon-import/62893 "2024-03-18T06:38:01Z")

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Hello! I’m having trouble importing an FBX file in a three.js website. The FBX file opens correctly in Maya but in my three.js website, the FBX file appears distorted. The file also opens correctly on https://3dviewer…

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## [Issues with limb Vector3 constraints of IK-driven FBX character model](https://discourse.threejs.org/t/issues-with-limb-vector3-constraints-of-ik-driven-fbx-character-model/61594)

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**Author:** [@yan\_ke](https://discourse.threejs.org/u/yan_ke)\
**Replies:** 0\
**Last updated:** [February 18, 2024, 7:08am UTC](https://discourse.threejs.org/t/issues-with-limb-vector3-constraints-of-ik-driven-fbx-character-model/61594 "2024-02-18T07:08:33Z")

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I’m trying to add constraints to the limbs of my ik-driven fbx character model, hoping to prevent the model from making anti-human actions. I’m currently trying to use Vector3 to constrain the ik chain, but I don’t know …

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## [How to add constraints to the limbs of the FBX character model driven by IK](https://discourse.threejs.org/t/how-to-add-constraints-to-the-limbs-of-the-fbx-character-model-driven-by-ik/61228)

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**Author:** [@yan\_ke](https://discourse.threejs.org/u/yan_ke)\
**Replies:** 2\
**Last updated:** [February 11, 2024, 7:20am UTC](https://discourse.threejs.org/t/how-to-add-constraints-to-the-limbs-of-the-fbx-character-model-driven-by-ik/61228 "2024-02-11T07:20:46Z")

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I’m trying to add constraints to the limbs of my ik-driven fbx character model, hoping to prevent the model from making anti-human actions. I’m currently trying to use Vector3 to constrain the ik chain, but I don’t know …

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## [Glb model sliding after animation](https://discourse.threejs.org/t/glb-model-sliding-after-animation/60784)

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**Author:** [@ubibakarsoft](https://discourse.threejs.org/u/ubibakarsoft)\
**Replies:** 2\
**Last updated:** [January 29, 2024, 2:09am UTC](https://discourse.threejs.org/t/glb-model-sliding-after-animation/60784 "2024-01-29T02:09:32Z")

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My animation is fbx and the model (character) is glb. I do the code something like: mixer = new THREE.AnimationMixer( gltf.scene ); mixer.clipAction( fbx.animations\[ 0 \] ).play(); // idle Seems the fbx animation skele…

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## [FBX to GLTF models - Scaling issue](https://discourse.threejs.org/t/fbx-to-gltf-models-scaling-issue/52499)

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**Author:** [@MesMesBrio](https://discourse.threejs.org/u/MesMesBrio)\
**Replies:** 2\
**Last updated:** [June 8, 2023, 9:06am UTC](https://discourse.threejs.org/t/fbx-to-gltf-models-scaling-issue/52499 "2023-06-08T09:06:17Z")

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So I have some FBX models, and in Maya I can see that their scaling is correct (1,1,1). Using the gltf-pipeline with draco compression set to 10: const gltfPipeline = spawn("node", \[ gltfPipelineEx…

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## [3D models interconversions](https://discourse.threejs.org/t/3d-models-interconversions/52290)

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**Author:** [@kreysix](https://discourse.threejs.org/u/kreysix)\
**Replies:** 6\
**Last updated:** [June 1, 2023, 5:55pm UTC](https://discourse.threejs.org/t/3d-models-interconversions/52290 "2023-06-01T17:55:50Z")

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Hey, I have a use case in which there are three model formats (GLB, OBJ, FBX). A user can convert any format into the other two, and download it. Is there any SDK/APIs for this ?

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## [Wrong objects orientation when play animation from fbx](https://discourse.threejs.org/t/wrong-objects-orientation-when-play-animation-from-fbx/51839)

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**Author:** [@kawexus](https://discourse.threejs.org/u/kawexus)\
**Replies:** 1\
**Last updated:** [May 22, 2023, 4:03pm UTC](https://discourse.threejs.org/t/wrong-objects-orientation-when-play-animation-from-fbx/51839 "2023-05-22T16:03:44Z")

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Hi 2 all! When importing a fbx-file in threejs encountered a problem with incorrect orientation of some models with animation. test\_ori\_003.fbx (2.8 MB) If i import fbx-file back in blender everything seems…

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## [How to convert a scene to an .fbx file using an external API](https://discourse.threejs.org/t/how-to-convert-a-scene-to-an-fbx-file-using-an-external-api/50101)

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**Author:** [@JxstWieslaw](https://discourse.threejs.org/u/JxstWieslaw)\
**Replies:** 2\
**Last updated:** [April 10, 2023, 1:20pm UTC](https://discourse.threejs.org/t/how-to-convert-a-scene-to-an-fbx-file-using-an-external-api/50101 "2023-04-10T13:20:57Z")

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Hey guys, I’m trying to convert my scene to an .fbx file. Currently I have a GLTFExporter set up but I need to get an .fbx as the result from the web app. Since threejs does not have an fbx exporter, I was thinking of co…

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## [Blender .fbx model looks flat when imported in three.js](https://discourse.threejs.org/t/blender-fbx-model-looks-flat-when-imported-in-three-js/50064)

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**Author:** [@Prerna\_Mohan](https://discourse.threejs.org/u/Prerna_Mohan)\
**Replies:** 10\
**Last updated:** [April 7, 2023, 2:46pm UTC](https://discourse.threejs.org/t/blender-fbx-model-looks-flat-when-imported-in-three-js/50064 "2023-04-07T14:46:14Z")

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I spent days in sculpting a perfect model using blender. I exported it in .fbx format so as to preserve the rigging and other properties. But when I load it in threejs it just looks flat like this. Please help… This…

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## ['fbxTree.Objects.Deformer\[deformerID\].attrName' Error when importing .fbx model](https://discourse.threejs.org/t/fbxtree-objects-deformer-deformerid-attrname-error-when-importing-fbx-model/36372)

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**Author:** [@totalnoob](https://discourse.threejs.org/u/totalnoob)\
**Replies:** 1\
**Last updated:** [March 18, 2023, 7:18am UTC](https://discourse.threejs.org/t/fbxtree-objects-deformer-deformerid-attrname-error-when-importing-fbx-model/36372 "2023-03-18T07:18:49Z")

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Hi, hope you’re doing good. I’m trying to import a .fbx model that’s rigged/animated and also utilizes morph targets. However, I get the following error in the browser’s console and the model doesn’t get added to the sc…

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## [Material animations with FBX format](https://discourse.threejs.org/t/material-animations-with-fbx-format/48501)

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**Author:** [@patmat](https://discourse.threejs.org/u/patmat)\
**Replies:** 0\
**Last updated:** [February 27, 2023, 7:16pm UTC](https://discourse.threejs.org/t/material-animations-with-fbx-format/48501 "2023-02-27T19:16:02Z")

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Is it possible to animate a material’s properties, like “emissiveIntensity” or “color”, when using the FBX file format. I know that material animations are not supported by the GLTF format but was wondering if it was pos…

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## [Performance issues regarding blender exports and mixamo animations](https://discourse.threejs.org/t/performance-issues-regarding-blender-exports-and-mixamo-animations/48179)

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**Author:** [@fujicsso](https://discourse.threejs.org/u/fujicsso)\
**Replies:** 5\
**Last updated:** [February 18, 2023, 8:59pm UTC](https://discourse.threejs.org/t/performance-issues-regarding-blender-exports-and-mixamo-animations/48179 "2023-02-18T20:59:37Z")

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Hey! My problem is quite simple. I had a mesh I created that I uploaded to Mixamo and then downloaded the skinned mesh in a TPose and all the unskinned animations I wanted. When I imported it to the Three.js scene it ra…

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## [Problems rendering correctly the cow](https://discourse.threejs.org/t/problems-rendering-correctly-the-cow/47401)

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**Author:** [@da-campos](https://discourse.threejs.org/u/da-campos)\
**Replies:** 2\
**Last updated:** [January 29, 2023, 10:43am UTC](https://discourse.threejs.org/t/problems-rendering-correctly-the-cow/47401 "2023-01-29T10:43:28Z")

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I am tring to renderize correctly the eyes of the cows that should looks like this Cow - Buy Royalty Free 3D model by JoseDiaz \[5a3dc6a\] - Sketchfab Store but the problem is that when i am adding the texture to the ma…

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## [React Three Fiber cannot load multiple textures into same model](https://discourse.threejs.org/t/react-three-fiber-cannot-load-multiple-textures-into-same-model/47102)

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**Author:** [@DRE1100](https://discourse.threejs.org/u/DRE1100)\
**Replies:** 3\
**Last updated:** [January 20, 2023, 3:08pm UTC](https://discourse.threejs.org/t/react-three-fiber-cannot-load-multiple-textures-into-same-model/47102 "2023-01-20T15:08:56Z")

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Hello I am new to react-three-fiber and react-three-drei I have a component as follows: function Character(props) { const obj = useFBX('/character.fbx'); const bodyNormal = useTexture('/textures/body\_normal.png…

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## [How to make 3D point model](https://discourse.threejs.org/t/how-to-make-3d-point-model/36227)

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**Author:** [@Senji](https://discourse.threejs.org/u/Senji)\
**Replies:** 9\
**Last updated:** [March 22, 2022, 3:32pm UTC](https://discourse.threejs.org/t/how-to-make-3d-point-model/36227 "2022-03-22T15:32:22Z")

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Hello everyone, Kinda new to Threejs here, I loaded a FBX model and it looks like this : code source : \` const manager = new THREE.LoadingManager(); manager.addHandler(/\\.tga$/i, new TGALoader()); const mesh1 = n…

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## [How we can get file size of OBJ and FBX?](https://discourse.threejs.org/t/how-we-can-get-file-size-of-obj-and-fbx/45879)

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**Author:** [@Gundeep\_Singh](https://discourse.threejs.org/u/Gundeep_Singh)\
**Replies:** 1\
**Last updated:** [December 16, 2022, 1:42pm UTC](https://discourse.threejs.org/t/how-we-can-get-file-size-of-obj-and-fbx/45879 "2022-12-16T13:42:47Z")

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Hello guys. I am loading FBX and OBJ models into the scene. Now I need to store file size or model size. How can I get this using three JS? Thanks

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## [Why does the FBX loader code have code for creating lights in it?](https://discourse.threejs.org/t/why-does-the-fbx-loader-code-have-code-for-creating-lights-in-it/44315)

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**Author:** [@MeJayEss](https://discourse.threejs.org/u/MeJayEss)\
**Replies:** 3\
**Last updated:** [November 3, 2022, 5:02pm UTC](https://discourse.threejs.org/t/why-does-the-fbx-loader-code-have-code-for-creating-lights-in-it/44315 "2022-11-03T17:02:13Z")

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I am currently diving deeper into lights and ThreeJS. Much to my surprise I found the code shown below in FBXLoader.js. Can someone explain to me why the FBX loader has a function for creating lights (createLight()) as…

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## [Fbx file is not shown in the scene](https://discourse.threejs.org/t/fbx-file-is-not-shown-in-the-scene/44001)

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**Author:** [@NEARworld](https://discourse.threejs.org/u/NEARworld)\
**Replies:** 2\
**Last updated:** [October 26, 2022, 12:15am UTC](https://discourse.threejs.org/t/fbx-file-is-not-shown-in-the-scene/44001 "2022-10-26T00:15:17Z")

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I exported an object on Blender. The exported model file extension is fbx. and I use FBXLoader to import the file on javascript. import { FBXLoader } from 'https://unpkg.com/three@0.145.0/examples/jsm/loaders/FBXL…

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## [Apply animation to GLB inside three.js](https://discourse.threejs.org/t/apply-animation-to-glb-inside-three-js/42507)

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**Author:** [@bolti95](https://discourse.threejs.org/u/bolti95)\
**Replies:** 3\
**Last updated:** [September 15, 2022, 3:16am UTC](https://discourse.threejs.org/t/apply-animation-to-glb-inside-three-js/42507 "2022-09-15T03:16:08Z")

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Hi, I’m aware that I can rig a 3D model in Blender and other 3D softwares. Rigging can also be achieved in Mixamo web app. Which leads me to my question… How can I add an animation to a glb character in threejs? The ch…

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## [FBX model not working in Three.js](https://discourse.threejs.org/t/fbx-model-not-working-in-three-js/42543)

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**Author:** [@mudroljub](https://discourse.threejs.org/u/mudroljub)\
**Replies:** 3\
**Last updated:** [September 14, 2022, 8:41pm UTC](https://discourse.threejs.org/t/fbx-model-not-working-in-three-js/42543 "2022-09-14T20:41:15Z")

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I have a fbx model that works both in Mixamo and in Windows 3D viewer. When I try to load it with FBXLoader I got this error: Uncaught TypeError: Cannot read properties of undefined (reading 'ID') at FBXTreeParser.p…

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## [Fbx model shadows not seen](https://discourse.threejs.org/t/fbx-model-shadows-not-seen/41970)

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**Author:** [@ofek\_nakar](https://discourse.threejs.org/u/ofek_nakar)\
**Replies:** 3\
**Last updated:** [August 28, 2022, 12:55pm UTC](https://discourse.threejs.org/t/fbx-model-shadows-not-seen/41970 "2022-08-28T12:55:07Z")

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hi, i’m trying to load fbx model and set shadows, i’ve read a lot of questions in this forum/stackoverflow and i cant find any solution, what i’m doing wrong ?

[Next page](https://discourse.threejs.org/tag/fbx/513.md?match_all_tags=true&page=1&tags%5B%5D=fbx)
