# \#edgesgeometry

**URL:** https://discourse.threejs.org/tag/edgesgeometry/1148.md

[Latest](https://discourse.threejs.org/latest.md) · [Categories](https://discourse.threejs.org/categories.md) · [Tags](https://discourse.threejs.org/tags.md)

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## [EdgeGeometry Issue after CSG Union operations](https://discourse.threejs.org/t/edgegeometry-issue-after-csg-union-operations/79897)

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**Author:** [@jaxx\_sparrow](https://discourse.threejs.org/u/jaxx_sparrow)\
**Replies:** 6\
**Last updated:** [March 25, 2025, 3:02am UTC](https://discourse.threejs.org/t/edgegeometry-issue-after-csg-union-operations/79897 "2025-03-25T03:02:04Z")

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Issue I am using three-csg (import CSG from '../../csg/three-csg') to perform Boolean unions on multiple meshes (created by extrude geometries). However, when I generate edges using THREE.EdgesGeometry, the final mesh s…

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## [Update Edges from react-three/drei when shape changes](https://discourse.threejs.org/t/update-edges-from-react-three-drei-when-shape-changes/79295)

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**Author:** [@kalabedo](https://discourse.threejs.org/u/kalabedo)\
**Replies:** 0\
**Last updated:** [March 10, 2025, 12:16pm UTC](https://discourse.threejs.org/t/update-edges-from-react-three-drei-when-shape-changes/79295 "2025-03-10T12:16:27Z")

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Hi there, i am trying to create different shapes based on what a user picks. I discovered \<Edges /\> from react-three/drei that works just as i want it. The only thing that does not work is when i update the shape the \<E…

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## [Generating EdgesGeometry Using Integer Hashes](https://discourse.threejs.org/t/generating-edgesgeometry-using-integer-hashes/73906)

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**Author:** [@MasatoMakino](https://discourse.threejs.org/u/MasatoMakino)\
**Replies:** 2\
**Last updated:** [November 13, 2024, 8:03am UTC](https://discourse.threejs.org/t/generating-edgesgeometry-using-integer-hashes/73906 "2024-11-13T08:03:43Z")

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To address the heavy processing time involved in generating EdgesGeometry for large 3D models, I attempted to improve the performance. By revising the use of hash strings to integer hashes and using Map, I achieved up to…

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## [Error when manually creating edges for tetrahedrons on a Mesh using LineGeometry](https://discourse.threejs.org/t/error-when-manually-creating-edges-for-tetrahedrons-on-a-mesh-using-linegeometry/72562)

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**Author:** [@seneting](https://discourse.threejs.org/u/seneting)\
**Replies:** 0\
**Last updated:** [October 8, 2024, 3:02pm UTC](https://discourse.threejs.org/t/error-when-manually-creating-edges-for-tetrahedrons-on-a-mesh-using-linegeometry/72562 "2024-10-08T15:02:27Z")

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Hello everyone! I have been working on a project to be able to render a mesh depending on same data I have. My first way of visualizing this data was creating a mesh using EdgesGeometry, to automatically create edges fo…

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## [Edges geometry - Draw boundary edges from a mesh that is not located at the origin](https://discourse.threejs.org/t/edges-geometry-draw-boundary-edges-from-a-mesh-that-is-not-located-at-the-origin/68086)

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**Author:** [@voyHex](https://discourse.threejs.org/u/voyHex)\
**Replies:** 1\
**Last updated:** [July 12, 2024, 11:10pm UTC](https://discourse.threejs.org/t/edges-geometry-draw-boundary-edges-from-a-mesh-that-is-not-located-at-the-origin/68086 "2024-07-12T23:10:55Z")

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So I have a cube mesh placed at a random location: mesh.position.set(target.x, target.y, target.z); scene.add(mesh); I want to draw its edge lines in that location. I tried using EdgeGeometry as suggest. However, it on…

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## [Line glitches when clipping the edges in the y plane](https://discourse.threejs.org/t/line-glitches-when-clipping-the-edges-in-the-y-plane/67058)

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**Author:** [@Fizzy](https://discourse.threejs.org/u/Fizzy)\
**Replies:** 2\
**Last updated:** [June 20, 2024, 2:30pm UTC](https://discourse.threejs.org/t/line-glitches-when-clipping-the-edges-in-the-y-plane/67058 "2024-06-20T14:30:55Z")

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Hey guys I have another issue, I am trying to get the lines in the clipping plane to show vividly but it keeps giving me a glitched/dashed lines for the drawing. Here is what it looks like: This is what it is suppose…

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## [Drawing GLTF Models Using Edge Geometry](https://discourse.threejs.org/t/drawing-gltf-models-using-edge-geometry/66707)

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**Author:** [@Fizzy](https://discourse.threejs.org/u/Fizzy)\
**Replies:** 5\
**Last updated:** [June 11, 2024, 7:19pm UTC](https://discourse.threejs.org/t/drawing-gltf-models-using-edge-geometry/66707 "2024-06-11T19:19:28Z")

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I’m drawing a model I loaded from a glTF file. When I downloaded it from a online converter, it looked like this: However, the components weren’t separated as I needed them to be. So, I recreated the same house using …

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## [Merging Edge Geometry](https://discourse.threejs.org/t/merging-edge-geometry/62778)

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**Author:** [@bmb](https://discourse.threejs.org/u/bmb)\
**Replies:** 2\
**Last updated:** [June 9, 2024, 6:09pm UTC](https://discourse.threejs.org/t/merging-edge-geometry/62778 "2024-06-09T18:09:23Z")

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I have a few meshes that are split by faces, this cannot be avoided. So take this cube as an example I want to show edges so planned on using EdgesGeometry. Since it is not a single mesh, but rather a lot of meshes I…

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## [Export edges of three-bvh-csg geometry](https://discourse.threejs.org/t/export-edges-of-three-bvh-csg-geometry/62358)

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**Author:** [@btjacker](https://discourse.threejs.org/u/btjacker)\
**Replies:** 0\
**Last updated:** [March 6, 2024, 11:35am UTC](https://discourse.threejs.org/t/export-edges-of-three-bvh-csg-geometry/62358 "2024-03-06T11:35:46Z")

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Hi, I would like to create dxf file from my scene. To do this I need coordinates of all edges. It is quite difficult for me because I work in R3F but it seems that this code works for most of objects I use except three-b…

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## [Removing extra edges and blinking faces](https://discourse.threejs.org/t/removing-extra-edges-and-blinking-faces/59431)

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**Author:** [@MohsinUddinAbir](https://discourse.threejs.org/u/MohsinUddinAbir)\
**Replies:** 6\
**Last updated:** [December 24, 2023, 10:04pm UTC](https://discourse.threejs.org/t/removing-extra-edges-and-blinking-faces/59431 "2023-12-24T22:04:19Z")

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How can I make 3D polygons with this data? will not overlap any face and no blinking. Without changing any data manually or with conditions without logic that match all other data. Thanks. // data json { "type": "Fe…

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## [How to remove unnecessary lines?](https://discourse.threejs.org/t/how-to-remove-unnecessary-lines/58901)

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**Author:** [@Kouichi](https://discourse.threejs.org/u/Kouichi)\
**Replies:** 1\
**Last updated:** [December 5, 2023, 9:41am UTC](https://discourse.threejs.org/t/how-to-remove-unnecessary-lines/58901 "2023-12-05T09:41:43Z")

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When I use three-bvh-csg to construct complex meshes, I need to outline the mesh after it’s built. However, there always appear to be extra lines. I want to ensure that the newly constructed mesh is only outlined at th…

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## [How do I remove Digonal Edge line on my custom edge](https://discourse.threejs.org/t/how-do-i-remove-digonal-edge-line-on-my-custom-edge/57017)

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**Author:** [@FollowGod](https://discourse.threejs.org/u/FollowGod)\
**Replies:** 1\
**Last updated:** [October 16, 2023, 3:08am UTC](https://discourse.threejs.org/t/how-do-i-remove-digonal-edge-line-on-my-custom-edge/57017 "2023-10-16T03:08:05Z")

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The title said everything but I have this custom Edge line that connect the vertex it know which vertex to connect around it look at the surface and it know which its edge then it knows it vertex on those vertex it make …

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## [Dynamic update of EdgesGeometry](https://discourse.threejs.org/t/dynamic-update-of-edgesgeometry/49361)

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**Author:** [@aalavandhaann](https://discourse.threejs.org/u/aalavandhaann)\
**Replies:** 3\
**Last updated:** [March 22, 2023, 4:51am UTC](https://discourse.threejs.org/t/dynamic-update-of-edgesgeometry/49361 "2023-03-22T04:51:03Z")

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Hello Everyone, I am looking for some suggestions and advise. I am currently using EdgesGeometry as a way to render the contours of some geometries in my scene. It works flawlessly to begin with. However, the applicatio…

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## [EdgeGemoetry() rendering edges between co-planar faces](https://discourse.threejs.org/t/edgegemoetry-rendering-edges-between-co-planar-faces/34323)

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**Author:** [@edforsberg](https://discourse.threejs.org/u/edforsberg)\
**Replies:** 0\
**Last updated:** [January 31, 2022, 11:51am UTC](https://discourse.threejs.org/t/edgegemoetry-rendering-edges-between-co-planar-faces/34323 "2022-01-31T11:51:43Z")

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Hello! I have a tricky problem that I need some help with. I’m rendering a mesh that consists multiple council blocks joined together to create a geometry with orthogonal egdes (see the picture). I’d like to render the…

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## [If using EdgesGeometry, is there any way to make the line thicker?](https://discourse.threejs.org/t/if-using-edgesgeometry-is-there-any-way-to-make-the-line-thicker/32064)

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**Author:** [@seanin](https://discourse.threejs.org/u/seanin)\
**Replies:** 2\
**Last updated:** [November 25, 2021, 9:25am UTC](https://discourse.threejs.org/t/if-using-edgesgeometry-is-there-any-way-to-make-the-line-thicker/32064 "2021-11-25T09:25:14Z")

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If using EdgesGeometry, is there any way to make the line thicker ? https://jsfiddle.net/tgcf1u84/3/
