# \#draw-calls

**URL:** https://discourse.threejs.org/tag/draw-calls/1581.md

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## [What is the BEST way to render thousands of foliage meshes? See screenshot](https://discourse.threejs.org/t/what-is-the-best-way-to-render-thousands-of-foliage-meshes-see-screenshot/86072)

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**Author:** [@torrent](https://discourse.threejs.org/u/torrent)\
**Replies:** 1\
**Last updated:** [August 10, 2025, 5:49pm UTC](https://discourse.threejs.org/t/what-is-the-best-way-to-render-thousands-of-foliage-meshes-see-screenshot/86072 "2025-08-10T17:49:12Z")

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I am working on a three.js project with multiplayer networking. It’s open world survival, using the Rapier.js physics engine. I have optimized the hell out of everything I can think of. I am aggressively using Instanced…

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## [Performance Issues - Occlusion Culling?](https://discourse.threejs.org/t/performance-issues-occlusion-culling/63511)

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**Author:** [@fujicsso](https://discourse.threejs.org/u/fujicsso)\
**Replies:** 10\
**Last updated:** [April 3, 2024, 1:49pm UTC](https://discourse.threejs.org/t/performance-issues-occlusion-culling/63511 "2024-04-03T13:49:46Z")

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Hey everyone! I have a complex entity based game (TS with threejs and Solidjs) now with a somewhat complex level/scene. It has lots of geometries and animations going on at the same time. I was looking into several im…
