# \#deferred-rendering

**URL:** https://discourse.threejs.org/tag/deferred-rendering/959.md

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## [Light color uniform black in deferred pipeline](https://discourse.threejs.org/t/light-color-uniform-black-in-deferred-pipeline/33693)

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**Author:** [@DolphinIQ](https://discourse.threejs.org/u/DolphinIQ)\
**Replies:** 6\
**Last updated:** [March 27, 2025, 8:36am UTC](https://discourse.threejs.org/t/light-color-uniform-black-in-deferred-pipeline/33693 "2025-03-27T08:36:36Z")

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Hello friends :blush: Im working on a deferred rendering pipeline using three.js WebGL Renderer. I currently got all gBuffer textures working, sending normals, diffuse color, etc. Now I’m trying to implement lighting an…

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## [Having trouble implementing deferred decals](https://discourse.threejs.org/t/having-trouble-implementing-deferred-decals/63227)

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**Author:** [@torginus](https://discourse.threejs.org/u/torginus)\
**Replies:** 9\
**Last updated:** [March 25, 2024, 11:36pm UTC](https://discourse.threejs.org/t/having-trouble-implementing-deferred-decals/63227 "2024-03-25T23:36:35Z")

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Hi! I’ve been trying to implement deferred decals and ran into a bit of a snag, My approach is to create a g-buffer with THREE.WebGLMultipleRenderTargets render the scene into it, and then render a separate scene contai…

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## [Apply custom shader to whole scene instead as ShaderMaterial](https://discourse.threejs.org/t/apply-custom-shader-to-whole-scene-instead-as-shadermaterial/48533)

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**Author:** [@Ondrej\_Barina](https://discourse.threejs.org/u/Ondrej_Barina)\
**Replies:** 3\
**Last updated:** [March 6, 2023, 10:22am UTC](https://discourse.threejs.org/t/apply-custom-shader-to-whole-scene-instead-as-shadermaterial/48533 "2023-03-06T10:22:34Z")

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Hi, I am trying to implement own deferred rendering and I wonder if there is a way to apply shader to whole scene. I am able to create gPosition texture by applying ShaderMaterial to every object but I guess it’s like sc…

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## [RectAreaLight cost for deffered rendering](https://discourse.threejs.org/t/rectarealight-cost-for-deffered-rendering/47352)

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**Author:** [@Ondrej\_Barina](https://discourse.threejs.org/u/Ondrej_Barina)\
**Replies:** 4\
**Last updated:** [February 3, 2023, 6:08pm UTC](https://discourse.threejs.org/t/rectarealight-cost-for-deffered-rendering/47352 "2023-02-03T18:08:40Z")

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Hi, I am currently working on project, where user in configuration import model in GLB format and set lights with it’s position, type and other parameters for later use on dashboard. (± 50 lights depending on property si…

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## [Dr.Strangelight or: How I Learned to Stop Worrying and Love the Cluster](https://discourse.threejs.org/t/dr-strangelight-or-how-i-learned-to-stop-worrying-and-love-the-cluster/23104)

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**Author:** [@Usnul](https://discourse.threejs.org/u/Usnul)\
**Replies:** 25\
**Last updated:** [December 17, 2021, 5:13pm UTC](https://discourse.threejs.org/t/dr-strangelight-or-how-i-learned-to-stop-worrying-and-love-the-cluster/23104 "2021-12-17T17:13:27Z")

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Hey guys, I’ve been working on a forward+ renderer for a while and wanted to show off a little the results so far. updated link The scene is recognizable Sponza with 1000 moving point lights. ▶ Original demo Contro…

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## [WebGLDeferredRenderer](https://discourse.threejs.org/t/webgldeferredrenderer/29076)

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**Author:** [@Chaser\_Code](https://discourse.threejs.org/u/Chaser_Code)\
**Replies:** 1\
**Last updated:** [August 19, 2021, 10:40am UTC](https://discourse.threejs.org/t/webgldeferredrenderer/29076 "2021-08-19T10:40:09Z")

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WebglDefferedRendering will be returned or never? Why was deleted? It was helpfully to use many light into scene without expensive FPS.
