# \#cannon-es-debugger

**URL:** https://discourse.threejs.org/tag/cannon-es-debugger/1687.md

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## [Cannon-es-debugger in the next position before mesh](https://discourse.threejs.org/t/cannon-es-debugger-in-the-next-position-before-mesh/77511)

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**Author:** [@asdrubal](https://discourse.threejs.org/u/asdrubal)\
**Replies:** 2\
**Last updated:** [February 5, 2025, 12:17am UTC](https://discourse.threejs.org/t/cannon-es-debugger-in-the-next-position-before-mesh/77511 "2025-02-05T00:17:32Z")

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Using CannonDebugger (cannon-es-debugger): I was wondering if it’s normal to have the physic body rendered in the next mesh position. Like this box going down at high velocity.
