# \#blur-shader

**URL:** https://discourse.threejs.org/tag/blur-shader/770.md

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## [Adding Depth of Field: Applying Blur Effect to Highlight Close-Up Model Parts](https://discourse.threejs.org/t/adding-depth-of-field-applying-blur-effect-to-highlight-close-up-model-parts/63285)

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**Author:** [@Anish\_Kumar](https://discourse.threejs.org/u/Anish_Kumar)\
**Replies:** 5\
**Last updated:** [April 2, 2024, 6:22am UTC](https://discourse.threejs.org/t/adding-depth-of-field-applying-blur-effect-to-highlight-close-up-model-parts/63285 "2024-04-02T06:22:21Z")

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Hello Everyone, I am currently working on developing a product showcasing web application where we are utilizing Three.js to render 3D models of various products within our Three.js scene. As part of enhancing the visua…

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## [Why is postprocessing blur effect very pixelated?](https://discourse.threejs.org/t/why-is-postprocessing-blur-effect-very-pixelated/14737)

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**Author:** [@trusktr](https://discourse.threejs.org/u/trusktr)\
**Replies:** 7\
**Last updated:** [April 30, 2020, 6:42pm UTC](https://discourse.threejs.org/t/why-is-postprocessing-blur-effect-very-pixelated/14737 "2020-04-30T18:42:30Z")

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I’m new to EffectComposer. I’m trying to blur a scene using HorizontalBlurShader and VerticalBlurShader, but the result is very pixelated: Why is it pixelated? Am I sizing it the wrong way? EDIT: it seems to be pixel…
