# \#blob

**URL:** https://discourse.threejs.org/tag/blob/1484.md

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## [What is the fastest and most efficient way to read a Uint8Array into a THREE.Texture?](https://discourse.threejs.org/t/what-is-the-fastest-and-most-efficient-way-to-read-a-uint8array-into-a-three-texture/87362)

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**Author:** [@torrent](https://discourse.threejs.org/u/torrent)\
**Replies:** 3\
**Last updated:** [October 5, 2025, 3:11am UTC](https://discourse.threejs.org/t/what-is-the-fastest-and-most-efficient-way-to-read-a-uint8array-into-a-three-texture/87362 "2025-10-05T03:11:02Z")

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Let’s say I have a Uint8Array that represents a 1,024x1,204 png image. I am currently doing this for reading it into a THREE.Texture object: const textureLoader = new three.TextureLoader(); const pngBytes = getPngBytes…

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## [RenderTargetTexture to Image Blob but image can't readable](https://discourse.threejs.org/t/rendertargettexture-to-image-blob-but-image-cant-readable/54723)

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**Author:** [@dongho-shin](https://discourse.threejs.org/u/dongho-shin)\
**Replies:** 0\
**Last updated:** [August 7, 2023, 8:20am UTC](https://discourse.threejs.org/t/rendertargettexture-to-image-blob-but-image-cant-readable/54723 "2023-08-07T08:20:55Z")

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Hello guys I want to capture a screenshot that has different resolution from main view resolution but not affected to main screen’s view like resizing. ex) 1367 x 621 canvas but screenshot is 1920 x 1080 but there’s no…
