# \#array-camera

**URL:** https://discourse.threejs.org/tag/array-camera/306.md

[Latest](https://discourse.threejs.org/latest.md) · [Categories](https://discourse.threejs.org/categories.md) · [Tags](https://discourse.threejs.org/tags.md)

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## [ArrayCamera rendering differs from subcameras](https://discourse.threejs.org/t/arraycamera-rendering-differs-from-subcameras/68853)

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**Author:** [@klren0312](https://discourse.threejs.org/u/klren0312)\
**Replies:** 2\
**Last updated:** [August 22, 2024, 9:42am UTC](https://discourse.threejs.org/t/arraycamera-rendering-differs-from-subcameras/68853 "2024-08-22T09:42:06Z")

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I have this problem, I use the one of ArrayCamera, the model is complete，but render the ArrayCamera, the model is not complete this is one of ArrayCamera, this plane is visible but render the ArrayCamera, this plane …

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## [How can I get the diopter distance of WebXR cameras?](https://discourse.threejs.org/t/how-can-i-get-the-diopter-distance-of-webxr-cameras/39141)

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**Author:** [@Matt\_Deeds](https://discourse.threejs.org/u/Matt_Deeds)\
**Replies:** 0\
**Last updated:** [June 11, 2022, 12:59am UTC](https://discourse.threejs.org/t/how-can-i-get-the-diopter-distance-of-webxr-cameras/39141 "2022-06-11T00:59:17Z")

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I would like to get the positions of the two (or more) cameras used for rendering 3D via WebXR. I tried this snippet of code, but I always get zero cameras in the array: const s = this.renderer.xr.getCamera(camera)…

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## [Vector project THREE.ArrayCamera](https://discourse.threejs.org/t/vector-project-three-arraycamera/24055)

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**Author:** [@Andrew\_Bilous](https://discourse.threejs.org/u/Andrew_Bilous)\
**Replies:** 9\
**Last updated:** [March 7, 2021, 5:49pm UTC](https://discourse.threejs.org/t/vector-project-three-arraycamera/24055 "2021-03-07T17:49:15Z")

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I’m trying to get the position of the sphere on the screen and display annotation near it. I’ve tried several approaches, but none of them give correct coordinates. The camera is THREE.ArrayCamera, and I think it’s the m…

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## [THREE.ArrayCamera Layers doesn't work](https://discourse.threejs.org/t/three-arraycamera-layers-doesnt-work/24150)

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**Author:** [@Andrew\_Bilous](https://discourse.threejs.org/u/Andrew_Bilous)\
**Replies:** 1\
**Last updated:** [March 7, 2021, 4:51pm UTC](https://discourse.threejs.org/t/three-arraycamera-layers-doesnt-work/24150 "2021-03-07T16:51:39Z")

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I have a THREE.ArrayCamera with 4 cameras and trying to make my object visible from only 1 camera. I saw I can use Layers, which work well when I have 1 camera and doesn’t work at all with Array cameras. Object isn’t vis…

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## [Objects out of fustrum when using arraycamera](https://discourse.threejs.org/t/objects-out-of-fustrum-when-using-arraycamera/19683)

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**Author:** [@Cloud9c](https://discourse.threejs.org/u/Cloud9c)\
**Replies:** 6\
**Last updated:** [October 19, 2020, 10:54am UTC](https://discourse.threejs.org/t/objects-out-of-fustrum-when-using-arraycamera/19683 "2020-10-19T10:54:59Z")

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Normally, when I use a PerspectiveCamera, the objects are rendered normally. However, when I wrap the PerspectiveCamera in an ArrayCamera, objects outside of 1 units from 0 disappear. Why is this?

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## [ArrayCamera with OrthographicCameras](https://discourse.threejs.org/t/arraycamera-with-orthographiccameras/6046)

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**Author:** [@Singularity](https://discourse.threejs.org/u/Singularity)\
**Replies:** 3\
**Last updated:** [February 9, 2019, 9:32am UTC](https://discourse.threejs.org/t/arraycamera-with-orthographiccameras/6046 "2019-02-09T09:32:15Z")

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I will like to use Orthographic cameras instead of Perspective cameras with ArrayCamera. Is this possible? Screen is black when I try.

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## [Rotating an Array Camera](https://discourse.threejs.org/t/rotating-an-array-camera/4602)

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**Author:** [@alxdncn](https://discourse.threejs.org/u/alxdncn)\
**Replies:** 5\
**Last updated:** [October 22, 2018, 9:45pm UTC](https://discourse.threejs.org/t/rotating-an-array-camera/4602 "2018-10-22T21:45:21Z")

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I’m trying to rotate an array camera rather than a single camera, and I can’t make that work. I’ve tried the following approaches without success: rotating the main camera using its .rotation property using the sample…

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## [How to use ArrayCamera](https://discourse.threejs.org/t/how-to-use-arraycamera/1008)

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**Author:** [@h.shira](https://discourse.threejs.org/u/h.shira)\
**Replies:** 2\
**Last updated:** [October 15, 2017, 9:08am UTC](https://discourse.threejs.org/t/how-to-use-arraycamera/1008 "2017-10-15T09:08:50Z")

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Hello. I am trying to use ArrayCamera. The following source code creates three spheres. But only two are displayed. What can I do to display all shapes? var camera, controls, scene, renderer; init(); animate(…
