# \#animation-loader

**URL:** https://discourse.threejs.org/tag/animation-loader/179.md

[Latest](https://discourse.threejs.org/latest.md) · [Categories](https://discourse.threejs.org/categories.md) · [Tags](https://discourse.threejs.org/tags.md)

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## [How to split gltf file into different animation track files and a mesh?](https://discourse.threejs.org/t/how-to-split-gltf-file-into-different-animation-track-files-and-a-mesh/40735)

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**Author:** [@chyi13](https://discourse.threejs.org/u/chyi13)\
**Replies:** 1\
**Last updated:** [March 18, 2024, 3:45pm UTC](https://discourse.threejs.org/t/how-to-split-gltf-file-into-different-animation-track-files-and-a-mesh/40735 "2024-03-18T15:45:13Z")

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I got a large GLTF format model(40Mb) which contains many animations. Is there a tool to split the model into different animation track files and a static model? If it works, I could load and unload different animations …

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## [Animations on GLTF not loading](https://discourse.threejs.org/t/animations-on-gltf-not-loading/42271)

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**Author:** [@bolti95](https://discourse.threejs.org/u/bolti95)\
**Replies:** 3\
**Last updated:** [September 6, 2022, 4:36pm UTC](https://discourse.threejs.org/t/animations-on-gltf-not-loading/42271 "2022-09-06T16:36:15Z")

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Hello, I am trying to animate a character for a three js project… I just can’t get this to work . I have used https://gltf-viewer.donmccurdy.com/ gltf viewer, I can see the animations loading in the viewer and working… …

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## [How to append animations from gltf-loader to scene?](https://discourse.threejs.org/t/how-to-append-animations-from-gltf-loader-to-scene/24587)

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**Author:** [@brechtknecht](https://discourse.threejs.org/u/brechtknecht)\
**Replies:** 5\
**Last updated:** [March 26, 2021, 8:49pm UTC](https://discourse.threejs.org/t/how-to-append-animations-from-gltf-loader-to-scene/24587 "2021-03-26T20:49:49Z")

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When I am exporting my selected models from Blender I got two Objects from the GLTF.loader. One is the gltf.scene Object and one is the gltf.animations Object. In Blender each animation is assigned to a specific or more…

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## [Freelancer/Developer needed: Multi-Animation Viewer w/ Interactive List](https://discourse.threejs.org/t/freelancer-developer-needed-multi-animation-viewer-w-interactive-list/17102)

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**Author:** [@Crispin\_Broadhurst](https://discourse.threejs.org/u/Crispin_Broadhurst)\
**Replies:** 2\
**Last updated:** [July 17, 2020, 3:44am UTC](https://discourse.threejs.org/t/freelancer-developer-needed-multi-animation-viewer-w-interactive-list/17102 "2020-07-17T03:44:19Z")

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MOCAP ONLINE - www.mocaponline.com NEEDED ASAP: Three.js Freelancer/Developer to Create: An interactive online 3d viewer/player to display our large packs of 3d animation. Including an interactive list of all animations…

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## [Cloning FBX animations into other models dynamically](https://discourse.threejs.org/t/cloning-fbx-animations-into-other-models-dynamically/16197)

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**Author:** [@naiteon](https://discourse.threejs.org/u/naiteon)\
**Replies:** 0\
**Last updated:** [June 13, 2020, 2:21pm UTC](https://discourse.threejs.org/t/cloning-fbx-animations-into-other-models-dynamically/16197 "2020-06-13T14:21:56Z")

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Hi! I’d like to clone an animation from one model into another on the fly in a scene. Is that possible? Is there any example on how to do this?

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## [Is there a way to animate a dae, glb or obj model on the fly using a BVH animation?](https://discourse.threejs.org/t/is-there-a-way-to-animate-a-dae-glb-or-obj-model-on-the-fly-using-a-bvh-animation/16082)

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**Author:** [@naiteon](https://discourse.threejs.org/u/naiteon)\
**Replies:** 2\
**Last updated:** [June 10, 2020, 4:26pm UTC](https://discourse.threejs.org/t/is-there-a-way-to-animate-a-dae-glb-or-obj-model-on-the-fly-using-a-bvh-animation/16082 "2020-06-10T16:26:07Z")

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Having models with built-in animations isn’t an option for my project. I need unanimated models in .dae, .obj or .glb being animated on the fly through a .bvh animation. You pick an animation dynamically and that is pl…

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## [Multiple Animation files, one model](https://discourse.threejs.org/t/multiple-animation-files-one-model/4561)

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**Author:** [@foniks](https://discourse.threejs.org/u/foniks)\
**Replies:** 3\
**Last updated:** [February 22, 2019, 10:01am UTC](https://discourse.threejs.org/t/multiple-animation-files-one-model/4561 "2019-02-22T10:01:09Z")

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Hi, I am currently working with a project where I am loading meshes with animations in glTF format. This works fine - as it imports the animations correctly. But requirements have changed, and I realise it might be bett…

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## [Regarding use of Animation Library for animating a bunch of texts](https://discourse.threejs.org/t/regarding-use-of-animation-library-for-animating-a-bunch-of-texts/1142)

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**Author:** [@Rich18](https://discourse.threejs.org/u/Rich18)\
**Replies:** 8\
**Last updated:** [November 6, 2017, 1:11pm UTC](https://discourse.threejs.org/t/regarding-use-of-animation-library-for-animating-a-bunch-of-texts/1142 "2017-11-06T13:11:44Z")

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Three’s still a vague understanding of the animation part of three.js. Can someone help regarding animating a bunch of texts ( created with TextBufferGeometry ) at different intervals, stopping the animation for some te…

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## [Collada Skinned character animation NOT working after material change](https://discourse.threejs.org/t/collada-skinned-character-animation-not-working-after-material-change/866)

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**Author:** [@fedeMarino](https://discourse.threejs.org/u/fedeMarino)\
**Replies:** 3\
**Last updated:** [September 14, 2017, 4:33pm UTC](https://discourse.threejs.org/t/collada-skinned-character-animation-not-working-after-material-change/866 "2017-09-14T16:33:56Z")

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Hi, I’m working with version r86 of threejs. I’m wrote a simple demo which loads a skinned character with animation using colladaloader2 (https://github.com/mrdoob/three.js/blob/dev/examples/js/loaders/ColladaLoader2.j…
