# Wireframe with SkinnedMesh

**URL:** <https://discourse.threejs.org/t/wireframe-with-skinnedmesh/3447>\
**Category:** Questions\
**Tags:** skinned-mesh, wireframe\
**Created:** [July 16, 2018, 6:17am UTC](https://discourse.threejs.org/t/wireframe-with-skinnedmesh/3447 "2018-07-16T06:17:35Z")\
**Posts on this page:** 1\
**Showing post:** 2

<div class="post-metadata">

**Author:** ![Mugen87](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.threejs.org/mugen87/32/5645_2.png) [@Mugen87](https://discourse.threejs.org/u/Mugen87)\
**Post date:** [July 16, 2018, 10:11am UTC](https://discourse.threejs.org/t/wireframe-with-skinnedmesh/3447/2 "2018-07-16T10:11:59Z")

</div>

What you are trying to achieve is currently not possible without writing custom code. Skeletal animation only affects the vertices of the skinned mesh but not the vertices of child objects. You would need a solution similar to `SkeletonHelper.updateMatrixWorld()` in order to animate the `LineSegments` (wireframe) object.

If possible, just set `material.wireframe` to `true` for the `SkinnedMesh`'s material. But in this way, you get a pure wireframe and no overlay.

---

_[View the full topic](https://discourse.threejs.org/t/wireframe-with-skinnedmesh/3447)._
