# Where can I see the number of draw calls per frame?

**URL:** <https://discourse.threejs.org/t/where-can-i-see-the-number-of-draw-calls-per-frame/4311>\
**Category:** Questions\
**Tags:** webglrenderer\
**Created:** [September 30, 2018, 6:29pm UTC](https://discourse.threejs.org/t/where-can-i-see-the-number-of-draw-calls-per-frame/4311 "2018-09-30T18:29:10Z")\
**Posts on this page:** 1\
**Showing post:** 5

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**Author:** ![Norman](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.threejs.org/norman/32/4824_2.png) [@Norman](https://discourse.threejs.org/u/Norman)\
**Post date:** [September 30, 2018, 8:23pm UTC](https://discourse.threejs.org/t/where-can-i-see-the-number-of-draw-calls-per-frame/4311/5 "2018-09-30T20:23:27Z")

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> call `renderer.info.reset()` manually at the end of your frame.

Thanks for the additional info, but I did that and got zero (0) draw calls, which was funny LOL, obviously you meant at the beginning of the frame -I got 73 draw calls on one mode and 109 on another which were far more than I thought(!) -time for deep optimization…

Also Mugen87, is there a way to report the draw calls in every frame just like Awoken’s threex suggestion?  
(I prefer native three.js solutions) if that’s not possible, I’ll keep using Awoken’s awesome suggestion.

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