# When next and back camera rotate 60deg

**URL:** <https://discourse.threejs.org/t/when-next-and-back-camera-rotate-60deg/40831>\
**Category:** Questions\
**Tags:** animation\
**Created:** [July 29, 2022, 6:44am UTC](https://discourse.threejs.org/t/when-next-and-back-camera-rotate-60deg/40831 "2022-07-29T06:44:52Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![manhldvxut](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.threejs.org/manhldvxut/32/28383_2.png) [@manhldvxut](https://discourse.threejs.org/u/manhldvxut)\
**Post date:** [July 29, 2022, 6:44am UTC](https://discourse.threejs.org/t/when-next-and-back-camera-rotate-60deg/40831/1 "2022-07-29T06:44:52Z")

</div>

hello everybody

I have a small project, using three.js. I’ve never used three.js so I’m having a little trouble and asking for help from the community.

my cavas block is 1 triangle. when i roll the mouse the block is rotated but the positions are being misaligned. I can’t get the positions to match.  
hope bro help.

thanks everyone

> **[threejs rotage - CodeSandbox](https://codesandbox.io/s/threejs-rotage-09o8ed)**
>
> threejs rotage by manhldvxut

here my source
