I have submit the question at When i use BatchedMesh, some model matrix scale is (-1,-1,-1) , the lighting calculation of the model is incorrect · Issue #30327 · mrdoob/three.js · GitHub
Related topics
Topic | Replies | Views | Activity | |
---|---|---|---|---|
I found a bug in BatchedMesh at work. When using its addInstance feature, if the scale of a model is (-1, -1, -1), the model will display abnormally. Using a regular Mesh is normal | 3 | 42 | January 15, 2025 | |
Strange behaviour SetColorAt with BatchedMesh | 4 | 36 | November 26, 2024 | |
Geometry flickering in BatchedMesh with opacity and different colors on camera control | 3 | 167 | June 17, 2024 | |
About tranform base shader on BatchingMesh | 1 | 139 | December 25, 2023 | |
Shadows on Batch Mesh + Instanced Geometry | 4 | 1443 | September 20, 2021 |