# What's going on with WebGL2? WebGPU?

**URL:** <https://discourse.threejs.org/t/whats-going-on-with-webgl2-webgpu/13115>\
**Category:** Discussion\
**Created:** [February 27, 2020, 9:53pm UTC](https://discourse.threejs.org/t/whats-going-on-with-webgl2-webgpu/13115 "2020-02-27T21:53:41Z")\
**Posts on this page:** 1\
**Showing post:** 55

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**Author:** ![Usnul](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.threejs.org/usnul/32/2355_2.png) [@Usnul](https://discourse.threejs.org/u/Usnul)\
**Post date:** [March 11, 2020, 9:22pm UTC](https://discourse.threejs.org/t/whats-going-on-with-webgl2-webgpu/13115/55 "2020-03-11T21:22:57Z")

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> [@Mugen87](#):
>
> From github: _The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer_ .
> 
> So no game engine, no 3D environment.

The only question I could follow it up with is:  
“what is a 3D library?”

Though, I will not. I have asked this in the past, I don’t want to start anything. As I said. This was not intended as an interrogation.

> [@Mugen87](#):
>
> Are you actually familiar with workflows in Unity or Godot?

So three.js editor is a game editor? Again, not here to fight 🙂. But yes, I’m familiar with these.

I’m more interested in your thought on WebGL2 and WebGPU.

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_[View the full topic](https://discourse.threejs.org/t/whats-going-on-with-webgl2-webgpu/13115)._
