# What tools do you use to create shaders for your three.js projects?

**URL:** <https://discourse.threejs.org/t/what-tools-do-you-use-to-create-shaders-for-your-three-js-projects/2442>\
**Category:** Discussion\
**Tags:** dev-tools, shaders\
**Created:** [April 14, 2018, 12:38pm UTC](https://discourse.threejs.org/t/what-tools-do-you-use-to-create-shaders-for-your-three-js-projects/2442 "2018-04-14T12:38:49Z")\
**Posts on this page:** 1\
**Showing post:** 12

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**Author:** ![wwwonka](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.threejs.org/wwwonka/32/1520_2.png) [@wwwonka](https://discourse.threejs.org/u/wwwonka)\
**Post date:** [June 11, 2018, 1:33am UTC](https://discourse.threejs.org/t/what-tools-do-you-use-to-create-shaders-for-your-three-js-projects/2442/12 "2018-06-11T01:33:25Z")

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> [@Oskasb](#):
>
> h

Wow! This is actually more than compelling! Actually ever since I first heard of the web workers I aimed at using them for my three.js constructions, yet I never knew quite where to start or what were their limits.

I’d like to give them a try for the purpose you are describing. Would you mind explaining a little more in details how exactly you’ve set up your dev environnement so that I can replicate this?

Anyways sir, I find this to be quite classy & stunning!

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