I have come across that the “direct canvas way” also works when it comes to add an image.
So far, I thought I should use THREE.ImageLoader() in those cases.
The point is that in case I want to replace that image by another I have to repeat all the lines for the loader while with “pure” canvas I need for this ONLY ONE LINE for the new image source.
So, what is state of the art?
I am also a little bit confused about reading that THREE.ImageLoader() is deprecated.
What are your experiences?