# WebVR experience :: Dying To Find

**URL:** <https://discourse.threejs.org/t/webvr-experience-dying-to-find/17985>\
**Category:** Showcase\
**Tags:** interaction, interactive, vr, webvr, game, game-dev, shaders\
**Created:** [August 18, 2020, 6:57pm UTC](https://discourse.threejs.org/t/webvr-experience-dying-to-find/17985 "2020-08-18T18:57:46Z")\
**Posts on this page:** 12\
**Page:** 1

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**Author:** ![sneha-belkhale](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.threejs.org/sneha-belkhale/32/10606_2.png) [@sneha-belkhale](https://discourse.threejs.org/u/sneha-belkhale)\
**Post date:** [August 18, 2020, 6:57pm UTC](https://discourse.threejs.org/t/webvr-experience-dying-to-find/17985/1 "2020-08-18T18:57:46Z")

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Heya!

My friend and I have been working on an apocalyptic / moody / environmental WebVR piece and thought I’d share it with the three.js community~~  
[https://codercat.tk/dying-to-find](https://codercat.tk/dying-to-find)

 ![Screen Shot 2020-06-13 at 1.12.23 PM](https://canada1.discourse-cdn.com/flex035/uploads/threejs/original/2X/f/f9821ff102f0ac30a92b468dcab9170baba2e7b6.jpeg)  
Its made with three.js, A-frame, and Houdini, and has been tested on chrome and Oculus browser. It’s mostly focused on the visuals/ambience, but there are a few interactive elements that encourage you to explore the environment~~ Let me know if you have any questions about how things were made, or any feedback in general!

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**Author:** ![gloom](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.threejs.org/gloom/32/7909_2.png) [@gloom](https://discourse.threejs.org/u/gloom)\
**Post date:** [August 18, 2020, 8:51pm UTC](https://discourse.threejs.org/t/webvr-experience-dying-to-find/17985/2 "2020-08-18T20:51:43Z")

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this is great! the initial load was a bit much but worth it.

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**Author:** ![sneha-belkhale](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.threejs.org/sneha-belkhale/32/10606_2.png) [@sneha-belkhale](https://discourse.threejs.org/u/sneha-belkhale)\
**Post date:** [August 19, 2020, 3:39am UTC](https://discourse.threejs.org/t/webvr-experience-dying-to-find/17985/3 "2020-08-19T03:39:19Z")

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thankss, yea its quite long… need to optimize the assets somehow, will look into it:)

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**Author:** ![DennisV](https://avatars.discourse-cdn.com/v4/letter/d/ce7236/32.png) [@DennisV](https://discourse.threejs.org/u/DennisV)\
**Post date:** [August 19, 2020, 7:57am UTC](https://discourse.threejs.org/t/webvr-experience-dying-to-find/17985/4 "2020-08-19T07:57:41Z")

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Very impressed. Your code looks very professional as well. You and your friend are marketable entities!

When I get some more development funds I might connect if that would be ok.

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**Author:** ![sneha-belkhale](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.threejs.org/sneha-belkhale/32/10606_2.png) [@sneha-belkhale](https://discourse.threejs.org/u/sneha-belkhale)\
**Post date:** [August 19, 2020, 1:51pm UTC](https://discourse.threejs.org/t/webvr-experience-dying-to-find/17985/5 "2020-08-19T13:51:57Z")

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thanks! yea we’re always open to collaborations:)

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**Author:** ![battosai\_the\_code\_slayer](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.threejs.org/battosai_the_code_slayer/32/12354_2.png) [@battosai\_the\_code\_slayer](https://discourse.threejs.org/u/battosai_the_code_slayer)\
**Post date:** [August 20, 2020, 2:51am UTC](https://discourse.threejs.org/t/webvr-experience-dying-to-find/17985/6 "2020-08-20T02:51:53Z")

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This is awesome!

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**Author:** ![looeee](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.threejs.org/looeee/32/59_2.png) [@looeee](https://discourse.threejs.org/u/looeee)\
**Post date:** [August 20, 2020, 3:34am UTC](https://discourse.threejs.org/t/webvr-experience-dying-to-find/17985/7 "2020-08-20T03:34:05Z")

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I love the effect of being inside the ball. Totally expected it to be a thin wall. How did you get the volume effect?

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**Author:** ![sneha-belkhale](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.threejs.org/sneha-belkhale/32/10606_2.png) [@sneha-belkhale](https://discourse.threejs.org/u/sneha-belkhale)\
**Post date:** [September 6, 2020, 7:27pm UTC](https://discourse.threejs.org/t/webvr-experience-dying-to-find/17985/8 "2020-09-06T19:27:52Z")

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thanks! It’s just another half-sphere inside 🙂 modeled to fit the terrain so the ground is covered

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**Author:** ![vasilii](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.threejs.org/vasilii/32/530_2.png) [@vasilii](https://discourse.threejs.org/u/vasilii)\
**Post date:** [September 7, 2020, 3:23pm UTC](https://discourse.threejs.org/t/webvr-experience-dying-to-find/17985/9 "2020-09-07T15:23:15Z")

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Very atmospheric! )) I love these locations.

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**Author:** ![sneha-belkhale](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.threejs.org/sneha-belkhale/32/10606_2.png) [@sneha-belkhale](https://discourse.threejs.org/u/sneha-belkhale)\
**Post date:** [September 10, 2020, 3:01am UTC](https://discourse.threejs.org/t/webvr-experience-dying-to-find/17985/10 "2020-09-10T03:01:07Z")

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thank you! My friend made the static geo in Houdini, using San Francisco city map data as a reference for procedurally placing buildings / roads

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**Author:** ![JaJa47\_coolness](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.threejs.org/jaja47_coolness/32/25008_2.png) [@JaJa47\_coolness](https://discourse.threejs.org/u/JaJa47_coolness)\
**Post date:** [March 16, 2022, 9:29pm UTC](https://discourse.threejs.org/t/webvr-experience-dying-to-find/17985/12 "2022-03-16T21:29:17Z")

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I believe I have “escaped”  
I opened the doors and went through and want to know if there is more to be discovered,  
Thanks!

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**Author:** ![sneha-belkhale](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.threejs.org/sneha-belkhale/32/10606_2.png) [@sneha-belkhale](https://discourse.threejs.org/u/sneha-belkhale)\
**Post date:** [November 12, 2024, 3:08pm UTC](https://discourse.threejs.org/t/webvr-experience-dying-to-find/17985/13 "2024-11-12T15:08:36Z")

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no way!! wow I didn’t think anyone would figure that out.

you’ve reached the fabric of their reality…for now it’s the end:)
