# WebVR and CubeCamera anyone?

**URL:** <https://discourse.threejs.org/t/webvr-and-cubecamera-anyone/1777>\
**Category:** Questions\
**Tags:** cube-camera, webvr\
**Created:** [February 5, 2018, 5:17pm UTC](https://discourse.threejs.org/t/webvr-and-cubecamera-anyone/1777 "2018-02-05T17:17:44Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![smatthews1999](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.threejs.org/smatthews1999/32/1060_2.png) [@smatthews1999](https://discourse.threejs.org/u/smatthews1999)\
**Post date:** [February 5, 2018, 5:17pm UTC](https://discourse.threejs.org/t/webvr-and-cubecamera-anyone/1777/1 "2018-02-05T17:17:45Z")

</div>

Has anyone had success mating CubeCamera and WebVR? I have tried some small examples and the results are weird. Here is a codepen to illustrate…  
https://codepen.io/smatthews1999/embed/preview/zRqazB?height=300&slug-hash=zRqazB&default-tabs=js,result&host=https://codepen.io  
If you run this in Chrome you will see a typical reflective cube with OrbitControls.  
However, if you run this in (VR Compatible)FireFox, and have a VR headset, once entering VR, you will see the cube remain stationary, with the reflected stars synchronized with headset movement, as if they were attached to your head.  
Any insights greatly appreciated.
