# WebGL GLSL Shader one wave over the sphere

**URL:** <https://discourse.threejs.org/t/webgl-glsl-shader-one-wave-over-the-sphere/23176>\
**Category:** Questions\
**Tags:** glsl, webgl, shaders\
**Created:** [February 6, 2021, 7:52am UTC](https://discourse.threejs.org/t/webgl-glsl-shader-one-wave-over-the-sphere/23176 "2021-02-06T07:52:39Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![prisoner849](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.threejs.org/prisoner849/32/535_2.png) [@prisoner849](https://discourse.threejs.org/u/prisoner849)\
**Post date:** [February 6, 2021, 11:09am UTC](https://discourse.threejs.org/t/webgl-glsl-shader-one-wave-over-the-sphere/23176/3 "2021-02-06T11:09:04Z")

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Hi!  
About waves, you can take a look at this topic: [Impact shock wave - #9 by prisoner849](https://discourse.threejs.org/t/impact-shock-wave/5988/9)

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_[View the full topic](https://discourse.threejs.org/t/webgl-glsl-shader-one-wave-over-the-sphere/23176)._
