# WEBGL\_draw\_buffers in Three.js to draw to multiple textures simultaneously?

**URL:** <https://discourse.threejs.org/t/webgl-draw-buffers-in-three-js-to-draw-to-multiple-textures-simultaneously/16110>\
**Category:** Questions\
**Tags:** mrt\
**Created:** [June 11, 2020, 2:23am UTC](https://discourse.threejs.org/t/webgl-draw-buffers-in-three-js-to-draw-to-multiple-textures-simultaneously/16110 "2020-06-11T02:23:01Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![gkjohnson](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.threejs.org/gkjohnson/32/2298_2.png) [@gkjohnson](https://discourse.threejs.org/u/gkjohnson)\
**Post date:** [June 11, 2020, 3:36am UTC](https://discourse.threejs.org/t/webgl-draw-buffers-in-three-js-to-draw-to-multiple-textures-simultaneously/16110/2 "2020-06-11T03:36:31Z")

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It’s not supported yet.

[This MRT PR](https://github.com/mrdoob/three.js/pull/16390) has been around for awhile but it hasn’t been merged yet. In a [previous discussion](https://discourse.threejs.org/t/whats-going-on-with-webgl2-webgpu/13115/7) it was mentioned that the lack of general WebGL2 support in all browsers (specifically safari).

[http://webglstats.com/](http://webglstats.com/) seems to be down again so I can’t check but the WebGL1 extension for draw\_buffers may not be well supported enough to justify adding it into three.js.

I’m waiting for it, too!

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_[View the full topic](https://discourse.threejs.org/t/webgl-draw-buffers-in-three-js-to-draw-to-multiple-textures-simultaneously/16110)._
