Hi, I’ve been playing with WebVR & Three.js since last year and it worked in both Chrome & Firefox.
But now Chrome doesn’t work anymore (July 2019).
I know this has nothing to do with Three.js but may be someone could give me a hint on where to look.
I have an Oculus Rift on Win10 with runtime 1.38 (last update) and I have Chrome 75 with all the flags required turned on.
I checked that navigator.getVRDisplays() is detecting the Headset but the property canPresent is false, so VR mode can’t be activated.
I tried downloading Chrome Canary, Chromium (lastest build) but none of them worked.
I assume that even if WebVR “origins trial” already ended on Chrome it should work if you turn the flags on right?
The only browser that still works is Firefox. I’ve developed a VR that is intended to run locally so I have no problem on installing any previous version of chrome, but I seems that won’t solve the issue.