# ViewHelper gizmo never exits animating mode

**URL:** <https://discourse.threejs.org/t/viewhelper-gizmo-never-exits-animating-mode/60882>\
**Category:** Questions\
**Tags:** helpers, viewhelper, animation\
**Created:** [January 30, 2024, 5:39pm UTC](https://discourse.threejs.org/t/viewhelper-gizmo-never-exits-animating-mode/60882 "2024-01-30T17:39:40Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Lukas\_Kundelis](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.threejs.org/lukas_kundelis/32/44281_2.png) [@Lukas\_Kundelis](https://discourse.threejs.org/u/Lukas_Kundelis)\
**Post date:** [January 30, 2024, 5:39pm UTC](https://discourse.threejs.org/t/viewhelper-gizmo-never-exits-animating-mode/60882/1 "2024-01-30T17:39:40Z")

</div>

View Helper when clicking on Z axies never exit animating mode and just glitch out in place.  
I suspect it might something to do with my scene being default Z axis up.

I am initializing using regular orbit controls and regular perspective camera.  
I am on version 160.0 and I only initialize center = orbitControls.target, since controls property is gone it seems.

In the render loop I update the gizmo like this. I added a timer to remedy the animation glitching out and stop it manually.  
 ![image](https://canada1.discourse-cdn.com/flex035/uploads/threejs/original/3X/0/4/04e7c737fbf7db4c8e26cac1cc7b4afbddb1076c.png)

Is it a bug or am I missing something?  
Thank you!
