# Using multiple UV maps per model (r150 and earlier)

**URL:** https://discourse.threejs.org/t/using-multiple-uv-maps-per-model-r150-and-earlier/41973
**Category:** Resources
**Tags:** models, uv-mapping, materials
**Created:** [August 28, 2022, 2:34pm UTC](https://discourse.threejs.org/t/using-multiple-uv-maps-per-model-r150-and-earlier/41973 "2022-08-28T14:34:33Z")
**Posts on this page:** 1
**Showing post:** 8

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### Author: ![Lokesh\_Shanmuga](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.threejs.org/lokesh_shanmuga/32/50105_2.png) [@Lokesh\_Shanmuga](https://discourse.threejs.org/u/Lokesh_Shanmuga)
#### Post date: [August 14, 2024, 2:35pm UTC](https://discourse.threejs.org/t/using-multiple-uv-maps-per-model-r150-and-earlier/41973/8 "2024-08-14T14:35:20Z")

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i am not able to access the multiple UV maps exported from blender as there is no names given to it by the GLTF exporter. the issue is detailed in the link below . how do i target a particular UV for texture application when all UVs are named “”?  
my version of threejs is r155

> [@How to access UV maps after gltf exports from blender in threejs](https://discourse.threejs.org/t/how-to-access-uv-maps-after-gltf-exports-from-blender-in-threejs/69255):
>
> I am trying to access UV3 (uvmap) of mesh to apply a particular texture, however its not being named anything by my gltf exporter. How do I access these UV maps or change their relative name? also the gltf exporter in blender doesnt assign names to the UV maps. is this normal? i tried to access with the name uv3 itself but apparently that’s not possible. I am trying to achieve application of textures with different UV on the same mesh.

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