Here is what I’ve got so far. I am trying to display the first 5 hexagons from the big texture on the 5 individual hexagon shapes. I have not done this before, but I have heard that it can be done and I always learn something from these new challenges.
As you can see, there two problems with the textures displayed in the hexagons:
- It seems to be displaying the same texture. I probably need to clear out the canvas. Or perhaps something to force the program to wait until each new texture is loaded.
- The textures appear rotated by either 30, 60 or 90 degrees (it is hard to tell with these particular hex materials). I thought it might be because I was using a cylinder geometry to create the hexagon and rotating that geometry. But I am only rotating the cylinder upright by 90 degrees (and not rotating the cylinder does not make a difference.). I will add some marking to the first 5 hexagons in the big texture so that I can see how much it is rotated.
Any suggestions are much appreciated.
UPDATE
I have revised the program to do what it appears that you would want - to store the texture variations and to create a reference so that the correct texture is associated with each hex.
I also created a new text texture. This shows that the materials are rotated 90 degrees and that only the last material is being displayed.
I realize that what I am doing is slightly different than what you want to do - I have put 4 color textures in the big image while you want to have a color, roughness and bump map. But the same principles should apply.