Currently I use serveral NumberKeyframeTrack via PropertyBinding to control the morphtargets/blendshapes of a face. Now I want replace the morphtargets/blendshapes with bonerigs to control the face animation. So I want to control a bone or Object3D with the values from the same NumberKeyframeTracks.
Is it possible to map the number PropertyBinding to an own number property in a derived object2d class in the scene graph? In the source I saw only a binding to “morphTargetDictionary”
Have you any hints for me. Thanks, Christian