# Use gltfLoader To load a model with texture,but always display white

**URL:** <https://discourse.threejs.org/t/use-gltfloader-to-load-a-model-with-texture-but-always-display-white/8527>\
**Category:** Questions\
**Tags:** materials, textures, gltf\
**Created:** [July 16, 2019, 8:28am UTC](https://discourse.threejs.org/t/use-gltfloader-to-load-a-model-with-texture-but-always-display-white/8527 "2019-07-16T08:28:54Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![wemamawe](https://avatars.discourse-cdn.com/v4/letter/w/53a042/32.png) [@wemamawe](https://discourse.threejs.org/u/wemamawe)\
**Post date:** [July 16, 2019, 8:28am UTC](https://discourse.threejs.org/t/use-gltfloader-to-load-a-model-with-texture-but-always-display-white/8527/1 "2019-07-16T08:28:54Z")

</div>

I use gltfLoader to load a b3dm file, and it can display the geometry, but don’t have texture.  
in fact it load many image . like this ![%E9%80%89%E5%8C%BA_830](https://canada1.discourse-cdn.com/flex035/uploads/threejs/original/2X/2/27a55e55dbdb64720aa6dedfb37ae22c3cc051d3.png)  
here is parameters of the material.

alphaMap: null  
alphaTest: 0  
aoMap: null  
aoMapIntensity: 1  
blendDst: 205  
blendDstAlpha: null  
blendEquation: 100  
blendEquationAlpha: null  
blendSrc: 204  
blendSrcAlpha: null  
blending: 1  
bumpMap: null  
bumpScale: 1  
clipIntersection: false  
clipShadows: false  
clippingPlanes: null  
color: G {r: 1, g: 1, b: 1}  
colorWrite: true  
defines: {STANDARD: “”}  
depthFunc: 3  
depthTest: true  
depthWrite: true  
displacementBias: 0  
displacementMap: null  
displacementScale: 1  
dithering: false  
emissive: G {r: 0, g: 0, b: 0}  
emissiveIntensity: 1  
emissiveMap: null  
envMap: null  
envMapIntensity: 1  
flatShading: false  
fog: true  
lightMap: null  
lightMapIntensity: 1  
lights: true  
map: T {uuid: “933A6A11-5ECA-4C5C-823D-BCAC7C5C7BCE”, name: “”, image: img, mipmaps: Array(0), mapping: 300, …}  
metalness: 0  
metalnessMap: null  
morphNormals: false  
morphTargets: false  
name: “”  
needsUpdate: false  
normalMap: null  
normalMapType: 0  
normalScale: z {x: 1, y: -1}  
opacity: undefined  
overdraw: 0  
polygonOffset: false  
polygonOffsetFactor: 0  
polygonOffsetUnits: 0  
precision: null  
premultipliedAlpha: false  
program: xg {getUniforms: ƒ, getAttributes: ƒ, destroy: ƒ, name: “MeshStandardMaterial”, id: 3, …}  
refractionRatio: 0.98  
roughness: 0.5  
roughnessMap: null  
shadowSide: null  
side: 0  
skinning: false  
transparent: false  
type: “MeshStandardMaterial”  
userData: {}  
uuid: “FD4EF925-326B-4C44-B576-8C7AAAA8536B”  
vertexColors: 0  
visible: true  
wireframe: false  
wireframeLinecap: “round”  
wireframeLinejoin: “round”  
wireframeLinewidth: 1

this is the display result. ![%E9%80%89%E5%8C%BA_829](https://canada1.discourse-cdn.com/flex035/uploads/threejs/original/2X/2/2857cbf9a2c675c952c98735a0bcce4b6cdb0587.png)
