# Updated three.js from r143 to r164, now my scene looks washed out. Why?

**URL:** <https://discourse.threejs.org/t/updated-three-js-from-r143-to-r164-now-my-scene-looks-washed-out-why/66135>\
**Category:** Questions\
**Tags:** migration\
**Created:** [May 29, 2024, 8:36am UTC](https://discourse.threejs.org/t/updated-three-js-from-r143-to-r164-now-my-scene-looks-washed-out-why/66135 "2024-05-29T08:36:13Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![mjurczyk](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.threejs.org/mjurczyk/32/10995_2.png) [@mjurczyk](https://discourse.threejs.org/u/mjurczyk)\
**Post date:** [May 29, 2024, 8:41am UTC](https://discourse.threejs.org/t/updated-three-js-from-r143-to-r164-now-my-scene-looks-washed-out-why/66135/2 "2024-05-29T08:41:59Z")

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> [@Tudvari](#):
>
> […] some default values […]

I’d dare say _most of_ default values related to lights and colors have been changed between these two releases - [related 1](https://discourse.threejs.org/t/updates-to-color-management-in-three-js-r152/50791), [related 2](https://discourse.threejs.org/t/updates-to-lighting-in-three-js-r155/53733). In both threads there’s a section related to porting previous versions of three to the new lights & color setup.

But in case of the screenshots - (1) change all `.encoding` in textures to `.colorSpace`, and (2) make sure color textures (ie. scene.background texture and `.map` textures on the models) are SRGB encoded - then things should look good again 👌

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