# Update vertices of a sphere

**URL:** <https://discourse.threejs.org/t/update-vertices-of-a-sphere/10863>\
**Category:** Questions\
**Tags:** geometry\
**Created:** [November 15, 2019, 7:42pm UTC](https://discourse.threejs.org/t/update-vertices-of-a-sphere/10863 "2019-11-15T19:42:42Z")\
**Posts on this page:** 1\
**Showing post:** 4

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**Author:** ![hofk](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.threejs.org/hofk/32/44944_2.png) [@hofk](https://discourse.threejs.org/u/hofk)\
**Post date:** [November 16, 2019, 10:39am UTC](https://discourse.threejs.org/t/update-vertices-of-a-sphere/10863/4 "2019-11-16T10:39:56Z")

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> [@Necips](#):
>
> I discovered the shape of a sea shell.

🙂 Another sea shell mesh:

> [@SeaShell Mesh from point array? extrude along path?](https://discourse.threejs.org/t/seashell-mesh-from-point-array-extrude-along-path/9622):
>
> I have and algorithm that generates seashell geometry in Python. I’d like to rewrite it in three.js and generate many different types of shells on the web. I’ve searched this forum and Stackoverflow and am still not sure. Can Three.js create a complex mesh from a generative point array? I’ve looked at BufferGeometry and it doesn’t look like it can, but I’m not sure. My algorithm generates points from curves, (“cross sections”, “ellipses”, “ribs”) along a spline. It’s kind of like extruding a s…

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