[Unpaid/Collab] Mars Digger 3D - Looking for Voxel/3D Artist & UI Designer for Web Demo

Note: This is a purely unofficial, sci-fi themed indie game inspired by Mars exploration. It is not affiliated with any official space agency.

Hi everyone,

We are an indie team building Mars Digger 3D, a voxel-based Mars survival game (think Minecraft digging + deadly Martian sandstorms).

Current Status:
:white_check_mark: We have a fully playable prototype built with Three.js. (Movement, digging, sandstorm mechanics, health system are all working).
:white_check_mark: We have a dedicated Godot programmer working on the full desktop/mobile version.
:white_check_mark: We have successfully recruited a Three.js/Shader artist and a Sound Designer.

What we need from the Three.js community:
We want to polish the Web version as a free playable demo. We need:

  1. Voxel/3D Artist (Blender/glTF): To design simple blocky models (robot, Mars terrain) and export as glTF.

  2. UI/UX Designer: To polish the game interface (HUD, menus).

You don’t need to work on the Godot version at all. Just help us make the Web Demo look awesome!

About us: We are based in China, working on this project during our spare time (1-3 hours/day). We love space exploration and sci-fi. We are doing this as an unpaid hobby project to build our portfolios, with potential revenue sharing if the game ever makes money.

If you’re interested, reply here or DM me. Let’s build something cool together.

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Hi there, this is Franky from Hong Kong and I’m pretty interested in your project! I speak some Chinese too. I’m a fullstack dev turned creative developer specializing in three.js, and have 10 years of web dev experience. Here’s some of my recent three.js work and my portfolio site(not the most updated)

Here’s my most recent frontend development work for a client (2025-2026): https://walkin.hk/

You can always reach me at my email at franky@arkon.digital, discord or other preferred means is also fine. Looking forward to hearing from you!

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Frank!非常感谢你的回复,看了你的作品集(水圈游戏和鱼群的粒子效果非常酷),技术功底非常扎实,这正是我们团队目前最缺的!

我们项目目前是用 Three.js 跑通的原型,下一步正想重点打磨沙尘暴的粒子和体素破坏效果。不过需要先跟你坦诚说明:咱们目前是纯业余用爱发电的项目(Unpaid),以沉淀作品集为主。

如果这个前提下你依然感兴趣,方便加个微信聊聊吗?我的微信号是:wixd_668arui,期待你的回复!

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你好,我在微信好像加不了你,你可以試一下加我嗎?我的號:wxid_27trbqrzxl3o12

更新一下进度:感谢大家的支持!目前我们已经招募到了负责Godot核心逻辑的程序员,以及负责Web端特效的Three.js/Shader大佬。

现在我们急需:

  1. 体素/3D美术(Blender/glTF):帮忙设计方块机器人、火星地形模型。

  2. UI/UX设计师:帮忙美化游戏界面(HUD、菜单)。

  3. 音效师:负责挖掘、机械运转、沙尘暴环境音。

依然是业余用爱发电项目,感兴趣的朋友可以直接在评论区留言或私信我!

Update: Thanks for the responses! We have successfully recruited a Godot programmer for the core logic and a Three.js/shader artist for the web demo.

Now we are looking for:

  1. Voxel/3D Artist (Blender/glTF): To help design blocky robots and Mars terrain.

  2. UI/UX Designer: To polish the game interface (HUD, menus).

  3. Sound Designer: For digging, mechanics, and sandstorm ambient sounds.

This is still an unpaid hobby/collab project. If you are interested, please reply here or DM me!

Update:
Thanks everyone! We have already recruited a Godot programmer, a Three.js/Shader artist, and a Sound Designer.
Now we are only looking for Voxel Artist (Blender/glTF) and UI/UX Designer.
If you are interested, please reply here or DM me!

sounds awesome

Thanks Ranao! We are looking for a Voxel/3D Artist or UI Designer. Are you interested in joining us? If you have a portfolio or some previous works, feel free to share! We are an unpaid hobby team, building our portfolios.

we r into open world also, but none voxel.

Thanks for stopping by! Our current demo is strictly voxel-based, so we don’t have plans to change the art style right now. But open world tech is super cool. Feel free to share your works or just keep in touch! :rocket:

I believe the landcreator and desert using the trigger rally’s cannon.js physics is exactly what u project requires.

Thanks Ranao! I really appreciate the pointer to Trigger Rally’s Cannon.js implementation.

We are currently fully focused on polishing our voxel demo. But I will definitely keep this “terrain builder + desert physics” reference in mind for our future map expansion and physics optimization. Thanks for sharing these insights!

Update:
Thanks for all the support! Our Web demo just got a massive upgrade.

:world_map: Map expanded to 1024x1024 (open-world voxel terrain)
:fog: Added heavy Martian sandstorm fog (looks awesome)
:snow_capped_mountain: Improved terrain generation (canyons, distant mountains)

We are still looking for:

  1. Voxel/3D Artist (Blender/glTF) to design blocky robots and Mars terrain. (We use glTF, so the models will work perfectly in both our Web and Godot versions!)

  2. UI/UX Designer to polish the game interface.

Pure unpaid hobby project to build our portfolios. We mainly need help on the Three.js side for now, but the assets you create will be shared across our entire game project.

If you’re interested, reply here or DM me!

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