# ThreeJS DecalGeometry Alternative

**URL:** <https://discourse.threejs.org/t/threejs-decalgeometry-alternative/39205>\
**Category:** Questions\
**Tags:** textures, geometry\
**Created:** [June 13, 2022, 3:05am UTC](https://discourse.threejs.org/t/threejs-decalgeometry-alternative/39205 "2022-06-13T03:05:42Z")\
**Posts on this page:** 1\
**Showing post:** 2

<div class="post-metadata">

**Author:** ![looeee](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.threejs.org/looeee/32/59_2.png) [@looeee](https://discourse.threejs.org/u/looeee)\
**Post date:** [June 13, 2022, 6:32am UTC](https://discourse.threejs.org/t/threejs-decalgeometry-alternative/39205/2 "2022-06-13T06:32:18Z")

</div>

Related:

> <https://github.com/mrdoob/three.js/issues/21187>
>
> \*\*Describe the bug\*\*
> 
> The decal gets replicated when splatted. This happens wh…en you try to splat just around the corners; you can then clearly see the partial/full replication (just once) of that decal on the adjacent side to the face you have splatted on.
> 
> \*\*To Reproduce\*\*
> 
> Steps to reproduce the behavior:
> 1. Go to https://threejs.org/examples/?q=decal#webgl\_decals
> 2. Click on bottom part of the model's shoulder
> 3. You can see the decal being replicated partially on the adjacent side
> 
> 
> 
> \*\*Expected behavior\*\*
> 
> The decal should only be present on the side splatted on
> 
> \*\*Screenshots\*\*
> 
> !\[Splat\_bug\](https://user-images.githubusercontent.com/24234466/106471544-a66f0680-6499-11eb-90ee-293c724c0091.PNG)
> 
> 
> 
> \*\*Platform tested on:\*\*
> 
> - Device: \[Desktop\]
> - OS: \[Windows, MacOS, Linux\]
> - Browser: \[Chrome, Firefox\]
> - Three.js version: \[r125\]

> [@Distorted decal texture](https://discourse.threejs.org/t/distorted-decal-texture/18442):
>
> Hello. I am using Decal geometry in my project. I took the example [https://threejs.org/examples/#webgl\_decals](https://threejs.org/examples/#webgl_decals) as a basis. But I got a problem. If I “shoot” at the places where the model is bent, the texture of the decal is distorted. The same situation is in the example. Can I fix this somehow? I think this is an orientation setting!? Or not? I would be grateful for any help.

---

_[View the full topic](https://discourse.threejs.org/t/threejs-decalgeometry-alternative/39205)._
