# THREE.PropertyBinding: No target node found for track:

**URL:** <https://discourse.threejs.org/t/three-propertybinding-no-target-node-found-for-track/70245>\
**Category:** Questions\
**Tags:** animation\
**Created:** [September 3, 2024, 7:06pm UTC](https://discourse.threejs.org/t/three-propertybinding-no-target-node-found-for-track/70245 "2024-09-03T19:06:07Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![Hitesh\_Saini](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.threejs.org/hitesh_saini/32/51289_2.png) [@Hitesh\_Saini](https://discourse.threejs.org/u/Hitesh_Saini)\
**Post date:** [September 3, 2024, 7:06pm UTC](https://discourse.threejs.org/t/three-propertybinding-no-target-node-found-for-track/70245/1 "2024-09-03T19:06:07Z")

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can anyone give me solution of this i got this error : THREE.PropertyBinding: No target node found for track:

const { nodes, materials } = useGLTF(“/hitesh.glb”);

const modal = useRef();

const { animations: typedAnimations } = useFBX(“/Typing.fbx”);

typedAnimations[0].name = “Typing”;

const { actions } = useAnimations(typedAnimations, modal);

useEffect(() =\> {  
actions[“Typing”].reset().play();  
}, ); i dont have blander but i donwload glb from sketchfab then convert it fbx and uplad on mixamon and ad animation then donload it biary fbx but when i apply it then it show error and animation not work

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**Author:** ![TAKI0N](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.threejs.org/taki0n/32/51869_2.png) [@TAKI0N](https://discourse.threejs.org/u/TAKI0N)\
**Post date:** [September 17, 2024, 6:24pm UTC](https://discourse.threejs.org/t/three-propertybinding-no-target-node-found-for-track/70245/2 "2024-09-17T18:24:45Z")

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Hey, I’m experiencing the exact same issue as you. Have you discovered a solution?

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<div class="post-metadata">

**Author:** ![Hitesh\_Saini](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.threejs.org/hitesh_saini/32/51289_2.png) [@Hitesh\_Saini](https://discourse.threejs.org/u/Hitesh_Saini)\
**Post date:** [September 18, 2024, 2:30pm UTC](https://discourse.threejs.org/t/three-propertybinding-no-target-node-found-for-track/70245/3 "2024-09-18T14:30:36Z")

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Yeah use blender for change glft to fbx

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**Author:** ![donmccurdy](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.threejs.org/donmccurdy/32/33209_2.png) [@donmccurdy](https://discourse.threejs.org/u/donmccurdy)\
**Post date:** [September 18, 2024, 2:35pm UTC](https://discourse.threejs.org/t/three-propertybinding-no-target-node-found-for-track/70245/4 "2024-09-18T14:35:46Z")

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I don’t think you’ll be able to mix a model from one format with animation from another, without a lot of digging into the details of the data. In this case I think I would try to get your Mixamo data working in Blender first, then try to export it all as a single glTF/GLB with multiple animations.
