# Three.js Virtual World Maker

**URL:** <https://discourse.threejs.org/t/three-js-virtual-world-maker/96374>\
**Category:** Resources\
**Created:** [November 4, 2026, 1:37pm UTC](https://discourse.threejs.org/t/three-js-virtual-world-maker/96374 "2026-11-04T13:37:44Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Ranao](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.threejs.org/ranao/32/26878_2.png) [@Ranao](https://discourse.threejs.org/u/Ranao)\
**Post date:** [November 4, 2026, 1:37pm UTC](https://discourse.threejs.org/t/three-js-virtual-world-maker/96374/1 "2026-11-04T13:37:44Z")

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we have updated the three.js world engine to now support multiple GLB loading of terrain, allowing the drag & drop of mutiple GLB that loads only the part the character will spawn, and as the character travels the GLBs gets loaded and GLB it left behind gets unloaded allowing a much larger environment at any scale, without having to overwhelm the device memory.

[Demo Multi GLB](https://eternis.web.app/#astrix-nova&&ridge-canyon)

[Construct](https://eternis.web.app/#astrix-nova&&construct)
