# Three js texture tone issue

**URL:** <https://discourse.threejs.org/t/three-js-texture-tone-issue/26603>\
**Category:** Questions\
**Tags:** textures\
**Created:** [May 25, 2021, 1:33pm UTC](https://discourse.threejs.org/t/three-js-texture-tone-issue/26603 "2021-05-25T13:33:51Z")\
**Posts on this page:** 1\
**Showing post:** 3

<div class="post-metadata">

**Author:** ![Mugen87](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.threejs.org/mugen87/32/5645_2.png) [@Mugen87](https://discourse.threejs.org/u/Mugen87)\
**Post date:** [May 25, 2021, 3:23pm UTC](https://discourse.threejs.org/t/three-js-texture-tone-issue/26603/3 "2021-05-25T15:23:17Z")

</div>

> [@Lovestoned](#):
>
> renderer.outputEncoding = THREE.GammaEncoding;

I suggest you do this:

```js
renderer.outputEncoding = THREE.sRGBEncoding;

```

And when you load your diffuse texture (the texture that you assign to `map`) configure it like so:

```js
comingTexture.encoding = THREE.sRGBEncoding;

```

You also want to configure the environment map with this encoding. You then have a proper sRGB workflow.

BTW: Tone mapping is only required if you are using a HDR environment map. Since this seems not the case in your app, remove the line like suggested by @Nimil_George.

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_[View the full topic](https://discourse.threejs.org/t/three-js-texture-tone-issue/26603)._
