# Three.js powered browser game where you fist your friends

**URL:** <https://discourse.threejs.org/t/three-js-powered-browser-game-where-you-fist-your-friends/90363>\
**Category:** Showcase\
**Created:** [March 15, 2026, 10:56am UTC](https://discourse.threejs.org/t/three-js-powered-browser-game-where-you-fist-your-friends/90363 "2026-03-15T10:56:48Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![offmylawn](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.threejs.org/offmylawn/32/67602_2.png) [@offmylawn](https://discourse.threejs.org/u/offmylawn)\
**Post date:** [March 15, 2026, 10:56am UTC](https://discourse.threejs.org/t/three-js-powered-browser-game-where-you-fist-your-friends/90363/1 "2026-03-15T10:56:48Z")

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Hi everyone! For the last few months, I have been working on a multiplayer, browser based game where you fist your friends.

It has slapstick style ragdoll physics, weapons, powerups, fisting (not that kind), and much more.

I am actively building it out and would love for you guys to try it!

> **[Fister - Fist Your Friends](https://fister.fun/)**
>
> A browser-based 3D physics fighting game. Charge your punches, fist your opponents, and claim your title as fisting champion!

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**Author:** ![Umbawa\_Sarosong](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.threejs.org/umbawa_sarosong/32/30107_2.png) [@Umbawa\_Sarosong](https://discourse.threejs.org/u/Umbawa_Sarosong)\
**Post date:** [April 5, 2026, 11:53pm UTC](https://discourse.threejs.org/t/three-js-powered-browser-game-where-you-fist-your-friends/90363/2 "2026-04-05T23:53:36Z")

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![1e994ead-4a37-41b9-a29a-6a8b211f1ca1](https://canada1.discourse-cdn.com/flex035/uploads/threejs/original/3X/2/c/2c2970e115fbd1ebe4c0f15c77fd96e61ff1ef14.jpeg)

This looks like a fun project. The slapstick ragdoll physics and multiplayer chaos remind me of the kind of games that are simple in concept but become hilarious when friends start playing together.

It is always nice to see what people are building with **Three.js** for browser based multiplayer games. Combining physics driven characters with real time interactions can create really unpredictable and entertaining gameplay moments.

Projects like this also show how far web based 3D has come. A few years ago it would have been difficult to run physics heavy multiplayer experiences directly in the browser.

I have also been experimenting with interactive environments and multiplayer style systems using Three.js, although my focus is more on open world style exploration and interactive experiences rather than a fighting game.

Here is a small demo viewer from my project if anyone is curious:

[https://theneoverse.web.app/#serini&&serini](https://theneoverse.web.app/#serini&&serini)

Always great to see more browser based games pushing what the web can do. Nice work and good luck with the development.
