# three.js on Android: do I need to run a local webserver in my android webview?

**URL:** <https://discourse.threejs.org/t/three-js-on-android-do-i-need-to-run-a-local-webserver-in-my-android-webview/32209>\
**Category:** Questions\
**Tags:** server-side-rendering\
**Created:** [November 29, 2021, 8:52pm UTC](https://discourse.threejs.org/t/three-js-on-android-do-i-need-to-run-a-local-webserver-in-my-android-webview/32209 "2021-11-29T20:52:47Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![super\_guy](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.threejs.org/super_guy/32/22533_2.png) [@super\_guy](https://discourse.threejs.org/u/super_guy)\
**Post date:** [November 30, 2021, 7:07am UTC](https://discourse.threejs.org/t/three-js-on-android-do-i-need-to-run-a-local-webserver-in-my-android-webview/32209/3 "2021-11-30T07:07:28Z")

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Thanks. With a “static web page”, will I be able to replace the 3D model at runtime. See my question here: [Three.js on Android: how to replace GLTF model at runtime?](https://discourse.threejs.org/t/three-js-on-android-how-to-replace-gltf-model-at-runtime/32214)

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_[View the full topic](https://discourse.threejs.org/t/three-js-on-android-do-i-need-to-run-a-local-webserver-in-my-android-webview/32209)._
