@mrdoob @Mugen87 @sunag @donmccurdy @gkjohnson
Antialiasing in three.js is enabled or disabled in the constructor options to WebGLRenderer or WebGPURenderer:
const webGLRenderer = new THREE.WebGLRenderer({
antialias: true
});
const webGPURenderer = new THREE.WebGPURenderer({
antialias: true
});
I’d like to toggle the antialias setting after a renderer has been created. Would this be a difficult change to make?