# Three.js hazy light

**URL:** <https://discourse.threejs.org/t/three-js-hazy-light/28949>\
**Category:** Questions\
**Tags:** shaders\
**Created:** [August 16, 2021, 8:52am UTC](https://discourse.threejs.org/t/three-js-hazy-light/28949 "2021-08-16T08:52:34Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![Lighty](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.threejs.org/lighty/32/43283_2.png) [@Lighty](https://discourse.threejs.org/u/Lighty)\
**Post date:** [August 16, 2021, 10:11am UTC](https://discourse.threejs.org/t/three-js-hazy-light/28949/3 "2021-08-16T10:11:13Z")

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With this format, the fog is very pixelated in perspective. And not quite the same effect as needed.  
and also the problem is that there are already objects with a glow on the scene. then you need to do other parameters for the glow of these objects. [Selective bloom with different parameters](https://discourse.threejs.org/t/selective-bloom-with-different-parameters/28741)

but all the same, because of the pixelation, it does not look very good.

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