# Three.js editor geometry type?

**URL:** <https://discourse.threejs.org/t/three-js-editor-geometry-type/1393>\
**Category:** Questions\
**Tags:** editor, geometry\
**Created:** [December 13, 2017, 4:16am UTC](https://discourse.threejs.org/t/three-js-editor-geometry-type/1393 "2017-12-13T04:16:54Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![lylong93](https://avatars.discourse-cdn.com/v4/letter/l/77aa72/32.png) [@lylong93](https://discourse.threejs.org/u/lylong93)\
**Post date:** [December 13, 2017, 4:16am UTC](https://discourse.threejs.org/t/three-js-editor-geometry-type/1393/1 "2017-12-13T04:16:54Z")

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i use editor for the first time , i add a box to the scene, get box geometry type is BoxBuffeGeometry,but i want get it type is BoxGeometry,how do it?

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<div class="post-metadata">

**Author:** ![looeee](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.threejs.org/looeee/32/59_2.png) [@looeee](https://discourse.threejs.org/u/looeee)\
**Post date:** [December 13, 2017, 6:02am UTC](https://discourse.threejs.org/t/three-js-editor-geometry-type/1393/2 "2017-12-13T06:02:37Z")

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In general you should always be using BufferGeometry. What’s your reason for wanting Geometry in this case?
