# 📕 three.js Bookshelf

**URL:** <https://discourse.threejs.org/t/three-js-bookshelf/2468>\
**Category:** Resources\
**Tags:** books, tutorials\
**Created:** [April 18, 2018, 4:34am UTC](https://discourse.threejs.org/t/three-js-bookshelf/2468 "2018-04-18T04:34:44Z")\
**Posts on this page:** 1\
**Showing post:** 34

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**Author:** ![ben](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.threejs.org/ben/32/1174_2.png) [@ben](https://discourse.threejs.org/u/ben)\
**Post date:** [September 29, 2020, 5:51pm UTC](https://discourse.threejs.org/t/three-js-bookshelf/2468/34 "2020-09-29T17:51:00Z")

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> [@Great tutorial series to author gltf models on Blender](https://discourse.threejs.org/t/great-tutorial-series-to-author-gltf-models-on-blender/19230):
>
> Hello all, After doing a bunch of Blender courses on Udemy, I was disappointed that none of the tutorials there actually explained the creation of gltf compatible materials that I could use on three.js. Whenever I created a 3d model it always happened that the final materials on the objects ended up looking really bad. After a long search, I found a really good tutorial series by a company called Analytical graphics Inc which has helped me a lot in my work. You can check it out below: …

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