# THREE.InfiniteGridHelper (anti-aliased)

**URL:** <https://discourse.threejs.org/t/three-infinitegridhelper-anti-aliased/8377>\
**Category:** Resources\
**Tags:** helpers, grid, shaders\
**Created:** [July 4, 2019, 9:35pm UTC](https://discourse.threejs.org/t/three-infinitegridhelper-anti-aliased/8377 "2019-07-04T21:35:09Z")\
**Posts on this page:** 1\
**Showing post:** 25

<div class="post-metadata">

**Author:** ![Fyrestar](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.threejs.org/fyrestar/32/52793_2.png) [@Fyrestar](https://discourse.threejs.org/u/Fyrestar)\
**Post date:** [June 19, 2021, 9:13pm UTC](https://discourse.threejs.org/t/three-infinitegridhelper-anti-aliased/8377/25 "2021-06-19T21:13:24Z")

</div>

> [@GlifTek](#):
>
> Wouldn’t you just At every Nth power, make the larger squares lines a bit thicker than before?

Yesn’t, it requires some shader work, i added this to [Tesseract](https://discourse.threejs.org/t/tesseract-open-world-planetary-engine/1473) a while ago since it’s straight necessary at the scale, gonna add it to the repo when i update it again. There also will be grid levels to define (currently it’s 2 by default) dashed lines, control of feather (blurriness) and thickness as well as dashed lines.

---

_[View the full topic](https://discourse.threejs.org/t/three-infinitegridhelper-anti-aliased/8377)._
